In 2011, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post-industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked...
Я наконец получил окончательную оценку за реферат по кинокомедии: "отлично", как и ожидалось. В основе реферата - полученный от вас материал. Я его значительно сократил и несколько переработал, немного перестроил, добавил эпиграфы и прочие цитаты а также кое-какие собственные необязательные рассуждения. Большое спасибо за помощь (Фактически Ваш вклад составил около 80% работы).