Год выпуска: 2013 Автор: Sedigheh Vahdat and Amin Rasti Behbahani Издательство: LAP Lambert Academic Publishing Страниц: 84 ISBN: 9783659359910
Описание
Video games are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts—ways of seeing and understanding problems so that they "become" different kinds of people. Those who play computer and video games have different attitudes than their peers about work, play, and co-workers (Squire, 2008). Considering such an effective force in video games, pedagogically beneficial use of video games seems inevitable. Bearing in mind the idea, researchers in this book tried to utilize a video game to test it pedagogically. They tried to use a video game for teaching vocabulary. The results not only were amazing but also promising and unraveling.
Ирина,добрый день!!! В пятницу защитила диплом после вашего сопровождения на отлично, очень помогли добавления по поводу затрат в условиях кризиса. Доклад написала сама, что очень мне помогло. Ещё раз огромное спасибо за отличную работу ))