Íàïèñàòü ðåôåðàòû, êóðñîâûå è äèïëîìû ñàìîñòîÿòåëüíî.  Àíòèïëàãèàò.
Ñòóäåíòî÷êà.ru: íà ãëàâíóþ ñòðàíèöó. Íàïèñàòü ñàìîñòîÿòåëüíî ðåôåðàòû, êóðñîâûå, äèïëîìû  â êðàò÷àéøèå ñðîêè
Ðåôåðàòû, êóðñîâûå, äèïëîìíûå ðàáîòû ñòóäåíòîâ: íàó÷èòüñÿ ïèñàòü  ñàìîñòîÿòåëüíî.
Êîíòàêòû Îáðàçöû ðàáîò Áåñïëàòíûå ìàòåðèàëû
Êîíñóëüòàöèè Ñïåöèàëüíîñòè Áàíê ðåôåðàòîâ
Êàðòà ñàéòà Ñòàòüè Ïîäáîð ëèòåðàòóðû
Íàó÷èì ïèñàòü ðåôåðàòû, êóðñîâûå è äèïëîìû.


ïîäáîð ëèòåðàòóðû ïåðèîäè÷åñêèå èñòî÷íèêè ëèòåðàòóðà ïî ïðåäìåòó

Âîñïîëüçóéòåñü ôîðìîé ïîèñêà ïî ñàéòó, ÷òîáû ïîäîáðàòü ïîëíûé ñïèñîê èñïîëüçîâàííîé ëèòåðàòóðû.
Åñëè âû õîòèòå âûáðàòü äëÿ ñïèñêà ëèòåðàòóðû êíèãè îïðåäåëåííîãî ãîäà èçäàíèÿ, äîñòàòî÷íî äîïèñàòü åãî ê ïîèñêîâîìó çàïðîñó.

Ðåçóëüòàòû ïîèñêà

Ïîèñê ìàòåðèàëîâ

Ëó÷øèå ðåçóëüòàòû

  1. Markov Networks in Evolutionary Computation (Adaptation, Learning, and Optimization). – Ì.: , 2012. – 264 ñ.
  2. A. C. Atkinson, Marco Riani, Anthony Atkinson. Robust Diagnostic Regression Analysis. – Ì.: , 0. – 0 ñ.
  3. Anna Nagurney. Network Economics: A Variational Inequality Approach (Advances in Computational Economics, V. 10). – Ì.: , 0. – 0 ñ.
  4. Shu Shin Luh. Business the Sony Way: Secrets of the World's Most Innovative Electronics Giant. – Ì.: Wiley, 2003. – 200 ñ.
  5. Thomas Leech. How to Prepare, Stage, and Deliver Winning Presentations. – Ì.: , 0. – 0 ñ.
  6. Sharon Tate, Mona Shafer Edwards. The Complete Book of Fashion Illustration, Third Edition. – Ì.: , 0. – 0 ñ.
  7. Roger Hoerl, Ronald D. Snee. Statistical Thinking: Improving Business Performance. – Ì.: Duxbury Press, 2001. – 544 ñ.
  8. Millett Granger Morgan, Max Henrion. Uncertainty: A Guide to Dealing With Uncertainty in Quantitative Risk and Policy Analysis. – Ì.: , 0. – 0 ñ.
  9. Dan L. Beeson. Assembling and Repairing Personal Computers (2nd Edition). – Ì.: , 0. – 0 ñ.
  10. Tonu Puu. Mathematical Location and Land Use Theory: An Introduction (Advances in Spatial Science). – Ì.: Springer, 2003. – 362 ñ.
  11. William J. Douglas. Environmental GIS Applications to Industrial Facilities. – Ì.: , 0. – 0 ñ.
  12. Robert Fischer. The New Fibonacci Trader Workbook: Step-by-step exercises to help you master The New Fibonacci Trader. – Ì.: , 0. – 0 ñ.
  13. Russell G. Almond. Graphical Belief Modeling. – Ì.: , 0. – 0 ñ.
  14. Alan J. Rowe, Sue Anne Davis. Intelligent Information Systems. – Ì.: , 0. – 0 ñ.
  15. Marco Iansiti. Technology Integration: Making Critical Choices in a Dynamic World (Management of Innovation and Change Series). – Ì.: , 0. – 0 ñ.
  16. John Ross, John A. Ross. Computer Networks for Small Business. – Ì.: , 0. – 0 ñ.
  17. Anne Hart. How to Make Money Organizing Information. – Ì.: , 0. – 0 ñ.
  18. Wallace Wang. Office XP for Dummies. – Ì.: , 0. – 0 ñ.
  19. Andreas Krause, Melvin Olson. The Basics of S-PLUS. – Ì.: , 0. – 0 ñ.
  20. Sheri Graner Ray. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series). – Ì.: Charles River Media, 2003. – 350 ñ.
  21. David C. Kay. Microsoft Works 6 for Windows for Dummies. – Ì.: , 0. – 0 ñ.
  22. Eleanor Selfridge-Field. Beyond MIDI: The Handbook of Musical Codes. – Ì.: , 0. – 0 ñ.
  23. Sue Etherington. Essential Computers: Integrating Office 2000. – Ì.: , 0. – 0 ñ.
  24. William C. Walton. Groundwater Modeling Utilities. – Ì.: , 0. – 0 ñ.
  25. John Steffee. Media Mart: A Computer Activities Flow of Work Simulation: A Computer Activities Flow of Work Simulation. – Ì.: , 0. – 0 ñ.
  26. Wynema Anderson, Stacey Golightly. Business Computer Applications for Reinforcement. – Ì.: , 0. – 0 ñ.
  27. Tim Berners-Lee. Weaving the Web: The Original Design and Ultimate Destiny of the World Wide Web. – Ì.: HarperCollins Business, 2000. – 256 ñ.
  28. Anna Nagurney, June Dong. Supernetworks: Decision-Making for the Information Age (New Dimensions in Networks). – Ì.: , 0. – 0 ñ.
  29. Sagarmay Deb. Multimedia Systems and Content-Based Image Retrieval. – Ì.: , 0. – 0 ñ.
  30. Lyle M. Spencer. Reengineering Human Resources. – Ì.: , 0. – 0 ñ.
  31. Susan Weinschenk, Dean T. Barker. Designing Effective Speech Interfaces. – Ì.: , 0. – 0 ñ.
  32. Drew Sellers, Marc Creaghan. PowerPoint 2002 XP: Quick Reference Guide. – Ì.: , 0. – 0 ñ.
  33. Julie Adair King. Corel WordPerfect Suite 8 for Dummies. – Ì.: , 0. – 0 ñ.
  34. James L. Mohler, Kyle D. Bowen. Exploring Dreamweaver MX 2004. – Ì.: , 0. – 0 ñ.
  35. Lisa A. Bucki, Elaine Marmel, David Plotkin. SmartSuite® Millennium Edition Bible. – Ì.: , 0. – 0 ñ.
  36. Michael Meadhra, Jan Weingarten. Lotus SmartSuite Millennium Edition for Dummies. – Ì.: , 0. – 0 ñ.
  37. Thomas Miron. The How-To Book for SAS/GRAPH Software. – Ì.: , 0. – 0 ñ.
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  39. Yasuki Nakayama, Yoshimichi Tanida, Visualization Society of Japan. Atlas of Visualization, Volume III. – Ì.: , 0. – 0 ñ.
  40. Jeff Lander. Graphics Programming Methods (Graphics Series). – Ì.: , 2003. – 0 ñ.
  41. Wayne Holovacs. The Plan of Record: Producing Successful Computer Products Worldwide. – Ì.: , 2003. – 0 ñ.
  42. Barb Karg. Graphic Designer's Color Handbook : Choosing and Using Color from Concept to Final Output. – Ì.: , 2004. – 0 ñ.
  43. Annesa Hartman. Exploring Photoshop CS2 (Design Exploration). – Ì.: , 2005. – 320 ñ.
  44. Allen G. Taylor. Crystal Reports 2008 For Dummies (For Dummies (Computer/Tech)). – Ì.: , 2008. – 396 ñ.
  45. Christian Leborg. Visual Grammar: A Design Brief. – Ì.: Birlhauser, 2006. – 96 ñ.
  46. Dave Robinson. Introducing Philosophy: Graphic Guide. – Ì.: Icon Books, 2007. – 176 ñ.
  47. Computational Science and Its Applications - ICCSA 2008: International Conference, Perugia, Italy, June 30 - July 3, 2008, Proceedings, Part II (Lecture Notes in Computer Science). – Ì.: , 2008. – 1280 ñ.
  48. Mathematical Methods for Curves and Surfaces: 7th International Conference, MMCS 2008, Tonsberg, Norway, June 26-July 1, 2008, Revised Selected Papers ... Computer Science and General Issues). – Ì.: , 2010. – 456 ñ.
  49. Brian Guenter, Sung-hee Lee. Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming. – Ì.: , 2010. – 250 ñ.
  50. Kathryn McKelvey. Fashion Source Book. – Ì.: , 2006. – 272 ñ.
  51. P. Manoilov. Elsevier's Dictionary of Computer Graphics. – Ì.: , 2010. – 798 ñ.
  52. Luiz Velho. Mathematical Optimization in Computer Graphics and Vision. – Ì.: , 2010. – 304 ñ.
  53. Ronen Barzel. Physically-Based Modeling for Computer Graphics. – Ì.: , 2010. – 334 ñ.
  54. John G. Clement. Computer-Graphic Facial Reconstruction. – Ì.: , 2010. – 384 ñ.
  55. Thomas Strothotte. Non-photorealistic Computer Graphics: Modeling Rendering and Animation. – Ì.: , 2010. – 472 ñ.
  56. Richard H. Bartels. An Introduction to Splines for Use in Computer Graphics and GeometricModeling. – Ì.: , 2010. – 476 ñ.
  57. Ivar Dedekam. Illustrated Navigation. – Ì.: Wiley, 2006. – 84 ñ.
  58. Michael O?rourke. Principles of Three–Dimensional Computer Animation – Modeling, Rendering, & Animating with 3D Computer Graphics. – Ì.: , 1995. – 240 ñ.
  59. Vera B. Anand. Computer Graphics and Geometric Modeling for Engineers. – Ì.: , 1993. – 432 ñ.
  60. Michael I Jordan. Graphical Models – Foundations of Neural Computation. – Ì.: , 2001. – 446 ñ.
  61. Garth Gardner. Becoming a Computer Graphics Artist. – Ì.: , 2000. – 288 ñ.
  62. Computer Graphics Using Object–Oriented Programming. – Ì.: , 1992. – 320 ñ.
  63. Michael O?rourke. Principles of Three–Dimensional Computer Animation – Modeling, Rendering & Animating with 3D Graphics Rev. – Ì.: , 1998. – 290 ñ.
  64. L Ammeraal. Programming Principles in Computer Graphics D 2e. – Ì.: , 1992. – 0 ñ.
  65. Leen Ammeraal. Programming Principles in Computer Graphics. – Ì.: , 1992. – 248 ñ.
  66. Kathryn Henderson. On Line & On Paper – Visual Representations, Visual Culture & Computer Graphics in Design Engineering. – Ì.: , 1999. – 248 ñ.
  67. Isaac V. Kerlow. Computer Graphics for Designers & Artists. – Ì.: , 1996. – 320 ñ.
  68. Rubin H Landau. A First Course in Scientific Computing – Symbolic, Graphical, and Numeric Problem Solving Using Maple, Java, Mathematica, and Fortran +CD. – Ì.: , 2005. – 472 ñ.
  69. Olin Lathrop. The Way Computer Graphics Works. – Ì.: , 1997. – 202 ñ.
  70. Isaac V. Kerlow. Computer Graphics for Designers & Artists. – Ì.: , 1993. – 306 ñ.
  71. Irwin M. Jarett. Financial Reporting Using Computer Graphics. – Ì.: , 1998. – 334 ñ.
  72. Schaum’S Outline Of Computer Graphics. – Ì.: , 2000. – 347 ñ.
  73. Patrick Marchand, O. Thomas Holland. Graphics and GUIs with Matlab. – Ì.: Chapman & Hall/CRC, 2003. – 542 ñ.
  74. Owen Astrachan. A Computer Science Tapestry: Exploring Computer Science with C++. – Ì.: , . –  ñ.
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  76. Philip Schneider, David H. Eberly. Geometric Tools for Computer Graphics. – Ì.: Morgan Kaufmann, 2002. – 1056 ñ.
  77. Tom McReynolds. Advanced Graphics Programming Using OpenGL, First Edition (The Morgan Kaufmann Series in Computer Graphics). – Ì.: , 2005. – 672 ñ.
  78. David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM). – Ì.: Morgan Kaufmann, 2007. – 1040 ñ.
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  14. James W. Cortada. Before the Computer. – Ì.: , 0. – 0 ñ.
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  20. Abdullah Abdul-Gader, Abdullah H. Al-Abdul-Gader. Managing Computer Based Information Systems in Developing Countries: A Cultural Perspective. – Ì.: , 0. – 0 ñ.
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  23. Hans M. Amman, David A. Kendrick, John Rust. Handbook of Computational Economics. – Ì.: North Holland, 1996. – 832 ñ.
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  25. G. M. P. Swann, Martha Prevezer, David Stout, G. M. Peter Swann, David K. Stout. The Dynamics of Industrial Clustering: International Comparisons in Computing and Biotechnology. – Ì.: , 0. – 0 ñ.
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demetra01, 12.03
Ñïàñèáî âàì áîëüøîå. Äèïëîì ó ìåíÿ ïðèíÿëè è çàùèòèëà ÿ åãî íà 4. :)) Åùå ðàç ñïàñèáî.