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Åñëè âû õîòèòå âûáðàòü äëÿ ñïèñêà ëèòåðàòóðû êíèãè îïðåäåëåííîãî ãîäà èçäàíèÿ, äîñòàòî÷íî äîïèñàòü åãî ê ïîèñêîâîìó çàïðîñó.
Ðåçóëüòàòû ïîèñêà
Ëó÷øèå ðåçóëüòàòû- Markov Networks in Evolutionary Computation (Adaptation, Learning, and Optimization). – Ì.: , 2012. – 264 ñ.
- A. C. Atkinson, Marco Riani, Anthony Atkinson. Robust Diagnostic Regression Analysis. – Ì.: , 0. – 0 ñ.
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- David I Schwartz, David L. Schwartz. Introduction to Maple 8. – Ì.: , 0. – 0 ñ.
- Yasuki Nakayama, Yoshimichi Tanida, Visualization Society of Japan. Atlas of Visualization, Volume III. – Ì.: , 0. – 0 ñ.
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- Garth Gardner. Becoming a Computer Graphics Artist. – Ì.: , 2000. – 288 ñ.
- Computer Graphics Using Object–Oriented Programming. – Ì.: , 1992. – 320 ñ.
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- L Ammeraal. Programming Principles in Computer Graphics D 2e. – Ì.: , 1992. – 0 ñ.
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- James W. Cortada. Before the Computer. – Ì.: , 0. – 0 ñ.
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- Zhiang Lin, Kathleen M. Carley. Designing Stress Resistant Organizations: Computational Theorizing and Crisis Applications (Information and Organization Design Series). – Ì.: , 0. – 0 ñ.
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- Mario J. Miranda, Paul L. Fackler. Applied Computational Economics and Finance. – Ì.: , 0. – 0 ñ.
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- Yasuki Nakayama, Yoshimichi Tanida, Visualization Society of Japan. Atlas of Visualization, Volume III. – Ì.: , 0. – 0 ñ.
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- Ivar Dedekam. Illustrated Navigation. – Ì.: Wiley, 2006. – 84 ñ.
- Michael O?rourke. Principles of Three–Dimensional Computer Animation – Modeling, Rendering, & Animating with 3D Computer Graphics. – Ì.: , 1995. – 240 ñ.
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demetra01, 12.03 | Ñïàñèáî âàì áîëüøîå. Äèïëîì ó ìåíÿ ïðèíÿëè è çàùèòèëà ÿ åãî íà 4. :)) Åùå ðàç ñïàñèáî. | |
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