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Лучшие результаты

  1. Beatriz Albuquerque. Video Games + Glitch = Learning. – М.: LAP Lambert Academic Publishing, 2012. – 92 с.

Дополнительные результаты

  1. Bill Franks. Taming The Big Data Tidal Wave: Finding Opportunities in Huge Data Streams with Advanced Analytics (Wiley and SAS Business Series). – М.: , 2012. – 304 с.
  2. Leon Bazil. Business Games for Management and Economics: Learning by Playing. – М.: , 2012. – 369 с.
  3. David Kushner. Jacked: The Rockstar Story of Guns, Games and Grand Theft Auto. – М.: , 2012. – 368 с.
  4. Ephren Taylor. The Elite Entrepreneur: How to Master the 7 Phases of Business & Take Your Company from Pennies to Billions. – М.: , 2012. – 204 с.
  5. Ian Hutchby, Jo Moran-Ellis. Children, Technology and Culture: The Impacts of Technologies in Children's Everyday Lives (The Future of Childhood). – М.: , 0. – 0 с.
  6. Shu Shin Luh. Business the Sony Way: Secrets of the World's Most Innovative Electronics Giant. – М.: Wiley, 2003. – 200 с.
  7. Wilson Learning Corporation. Dos and Don'ts in India: The Traveler's Guide to Culture. – М.: , 0. – 0 с.
  8. Wilson Learning Corporation, Wilson Learning Corporation. Dos and Don'ts in Sweden: The Traveler's Guide to Culture. – М.: , 0. – 0 с.
  9. Wilson Learning Corporation. Dos and Don'ts in Switzerland: The Traveler's Guide to Culture. – М.: , 0. – 0 с.
  10. Wilson Learning Corporation, Wilson Learning Corporation. Dos and Don'ts in Germany: The Traveler's Guide to Culture. – М.: , 0. – 0 с.
  11. Winning the Knowledge Game : Smarter Learning for Business Excellence. – М.: , 2003. – 0 с.
  12. Ernest Adams. Break Into The Game Industry: How to Get A Job Making Video Games. – М.: , 0. – 0 с.
  13. Bob Pike, Lynn Solem, Dave Arch. One-on-One Training : How to Effectively Train One Person at a Time. – М.: , 0. – 0 с.
  14. Delmar Learning, Ptdi. Training the Trainer (Video Series). – М.: , 0. – 0 с.
  15. Robbins, Miller, Thomson Learning Delmar Pub, Allan Robbins, Wilhelm Miller. Circuit Analysis: Theory & Practice, 3E. – М.: , 0. – 0 с.
  16. Graeme K. Deans, Fritz Kroeger, Stefan Zeisel. Winning the Merger Endgame: A Playbook for Profiting from Industry Consolidation. – М.: McGraw-Hill, 2002. – 320 с.
  17. Drew Fudenberg, David K. Levine. The Theory of Learning in Games (Economic Learning and Social Evolution). – М.: , 0. – 0 с.
  18. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – М.: New Riders Games, 2003. – 648 с.
  19. Alan Gershenfeld, Mark Loparco, Cecilia Barajas. Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business. – М.: , 0. – 0 с.
  20. Successful Images, Inc. The Grantwriter's Start-Up Kit: A Beginner's Guide to Grant Proposals Workbook. – М.: , 0. – 0 с.
  21. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с.
  22. Inc Facts on File. Computer & Video Game Design (Ferguson's Careers in Focus). – М.: , 2005. – 0 с.
  23. Delmar Thomson Learning. Thomson Delmar Learning's Career Success for Health Care Professionals. – М.: , 2004. – 0 с.
  24. Donald E. Biederman, Edward P. Pierson, Martin E. Silfen, Janna Glasser, Charles J. Biederman, Kennn. Law and Business of the Entertainment Industries, 5th Edition. – М.: , 2006. – 1044 с.
  25. Robert Mayer. How to Win Any Negotiation: Without Raising Your Voice, Losing Your Cool, or Coming to Blows. – М.: , 2006. – 256 с.
  26. Dan Schiller. How to Think about Information. – М.: , 2006. – 288 с.
  27. Gordon Torr. Managing Creative People: Lessons in Leadership for the Ideas Economy. – М.: John Wiley and Sons, Ltd, 2008. – 322 с.
  28. Michael Zager. Writing Music for Television and Radio Commercials (and more): A Manual for Composers and Students. – М.: , 2008. – 258 с.
  29. Kaplan. Kaplan SAT Subject Test: Literature 2009-2010 Edition (Kaplan Sat Subject Test. Literature). – М.: , 2009. – 372 с.
  30. Chris Redston, Gillie Cunningham. face2face: Elementary Student's Book (+ CD-ROM). – М.: Cambridge University Press, 2010. – 160 с.
  31. Louis Frenzel. Electronics Explained: The NEW systems approach to learning electronics. – М.: , 2010. – 400 с.
  32. Mark Rosenfelder. The Planet Construction Kit. – М.: Yonagu Books, 2010. – 372 с.
  33. Michael McCarthy, Felicity O'Dell. English Vocabulary in Use: Elementary with Answers (+ CD-ROM). – М.: Cambridge University Press, 2010. – 176 с.
  34. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – М.: Elsevier Science, 2007. – 340 с.
  35. Kent L. Norman. Cyberpsychology: An Introduction to Human-Computer Interaction. – М.: Cambridge University Press, 2008. – 448 с.
  36. Scott Rogers. Level Up!. – М.: , 2010. – 528 с.
  37. Andrea L. Press. The New Media Environment. – М.: , 2010. – 240 с.
  38. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – М.: Рид Элсивер, Focal Press, 2010. – 304 с.
  39. Christy Marx. Write Your Way into Animation and Games: Create a Writing Career in Animation and Games. – М.: Рид Элсивер, Focal Press, 2010. – 424 с.
  40. Michael Thornton Wyman. Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games. – М.: Elsevier, 2011. – 220 с.
  41. Edited by Jason P. Blahuta and Michel S. Beaulieu. Final Fantasy and Philosophy: The Ultimate Walkthrough. – М.: John Wiley and Sons, Ltd, 2009. – 240 с.
  42. Socila Learning. Learning to Manage Global Environmental Risks – A Comparative History of Social Responses to Climate Change, Ozone Depletion & Acid Rain V 1. – М.: , 2001. – 402 с.
  43. Social Learning. Learning to Manage Global Environmental Risks – A Functional Analysis of Social Responses to Climate Change, Ozone Depletion & Acid Rain V 2. – М.: , 2001. – 252 с.
  44. Social Learning. Learning to Manage Global Environmental Risks – A Comparative History of Social Responses to Climate Change, Ozone Depletion & Acid Rain V 1. – М.: , 2001. – 402 с.
  45. Marsha Kinder. Playing with Power in Movies, Television & Video Games – From Muppet Babies to Teenage Mutant Ninja Turtles (Paper). – М.: , 1993. – 278 с.
  46. International Gaming Institute, Univ. of Nevada, Las Vegas, William F. Harrah College of Hotel Admi. The Gaming Industry. – М.: , 1996. – 280 с.
  47. Michael Nitsche. Video Game Spaces – Image, Play, and Structure in 3D Worlds. – М.: , 2009. – 312 с.
  48. Jim Rossignol. Transmissions from Imaginary Places – Writings on Computer and Video Games. – М.: , 2006. – 248 с.
  49. Karen Collins. Game Sound – An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. – М.: , 2008. – 216 с.
  50. John Bushore. Boy in Chains: A true Story of the Dismal Swamp. – М.: , 2011. – 172 с.
  51. Jesper Juul. Half–Real – Video Games between Real Rules and Fictional Worlds. – М.: , 2005. – 240 с.
  52. P GREENFIELD. Greenfield: ?mind? & Media: The Effects Of Televis Ion Video Games & Computers (paper). – М.: , 1984. – 232 с.
  53. P GREENFIELD. Greenfield: ?mind? & Media: The Effects Of Televis Ion Video Games & Computers (cloth). – М.: , 1984. – 232 с.
  54. Alias Learning Tools. Learning Maya® 7. – М.: , 2005. – 688 с.
  55. Alias Learning Tools. Learning Maya 6. – М.: , 2006. – 0 с.
  56. Alias Learning Tools. Learning Maya® 7 Maya Unlimited Features. – М.: , 2006. – 274 с.
  57. Alias Learning Tools. Learning Maya 6. – М.: , 2006. – 0 с.
  58. Alias Learning Tools. Discover the Game with Alias®. – М.: , 2005. – 298 с.
  59. Alias Learning Tools. Learning Design with Alias® StudioToolsTM. – М.: , 2006. – 296 с.
  60. Programming Video Games For The Evil Genius. – М.: , 2011. – 319 с.
  61. Break Into The Game Industry: How To Get A Job Making Video Games. – М.: , 2011. – 352 с.
  62. The Animation Producer'S Handbook. – М.: , 2011. – 224 с.
  63. Cultural Policy. – М.: , 2011. – 192 с.
  64. Atec and Xnet Information Systems. The Internet Watchdog Personal Edition Windows. – М.: , . –  с.
  65. Marie Winn. The Plug-In Drug: Television, Computers and Family Life. – М.: , . –  с.
  66. The Internet WatchDog Version 2.0 Windows. – М.: , . –  с.
  67. Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World. – М.: Three Rivers Press, 2001. – 624 с.
  68. Gunter Gerngross, Herbert Puchta. Playway to English 4: Activity Book. – М.: Cambridge University Press, 2003. – 48 с.
  69. Frances Bates-Treloar & Steve Thompson. Move with English: Workbook B. – М.: Marshall Cavendish, 2006. – 88 с.
  70. Frances Bates-Treloar, Steve Thompson. Move with English: Pupil's Book B. – М.: Marshall Cavendish, 2006. – 88 с.
  71. The Learning Annex. The Learning Annex® Presents Uncluttering Your Space. – М.: , 2004. – 216 с.
  72. Maggie Malone, Jennifer Lee. The Art of Wreck-It Ralph. – М.: Chronicle Books, 2012. – 160 с.
  73. Star Wars Art: Illustration. – М.: Abrams, 2012. – 176 с.
  74. Cavan Scott. Skylanders: Spyro's Adventure. – М.: Sunbird, 2012. – 62 с.
  75. Michael McCarthy, Felicity O'Dell. English Vocabulary in Use: Elementary with Answers (+ CD-ROM). – М.: Cambridge University Press, 2014. – 176 с.
  76. Chris Brooks. The Gothic Revival. – М.: Phaidon Press, 2001. – 448 с.
  77. Yaya Han, Allison DeBlasio, Joey Marsocci. 1,000 Incredible Costume and Cosplay Ideas: A Showcase of Creative Characters from Anime, Manga, Video Games, Movies, Comics, and More (1000 Series). – М.: , 2013. – 320 с.
  78. Nuthin' But Mech. – М.: , 2012. – 128 с.
  79. Gunter Gerngross, Herbert Puchta. Playway to English Level 4 Pupils Book. – М.: , 2000. – 68 с.
  80. Gunter Gerngross, Herbert Puchta. Playway to English: Level 2: Pupil's Book. – М.: Cambridge University Press, 1999. – 82 с.
  81. Michael McCarthy, Felicity O'Dell. English Vocabulary in Use: Elementary with Answers (+ CD-ROM). – М.: Cambridge University Press, 2013. – 176 с.
  82. Hide This Italian Book. – М.: Apa Publications Ltd, 2013. – 96 с.
  83. Jennifer Greene, Andrew Stellman. Head First C#. – М.: O'Reilly Media, 2013. – 960 с.
  84. Brady Games. WWE 2K14: Signature Series Strategy. – М.: Brady Games, 2014. – 320 с.
  85. Simon Beaver. Sport, Game or Hobby? Level A2+. – М.: Cambridge University Press, 2014. – 28 с.
  86. Super Mario 2015 Calendar. – М.: Abrams, 2014. – 24 с.
  87. Thomas Olivri. Geek-Art: An Anthology. – М.: Chronicle Books, 2014. – 416 с.
  88. Claudio Talarico. Evaluating Power Consumption of Embedded SoC Designs. – М.: LAP Lambert Academic Publishing, 2009. – 140 с.
  89. Yin Ling. Intelligent MEMS Motion Sensor. – М.: LAP Lambert Academic Publishing, 2014. – 140 с.
  90. Kundan Lal Verma and Anoop Kumar. Research Trends in Augmented Reality. – М.: LAP Lambert Academic Publishing, 2013. – 64 с.
  91. Mohd Taffir Mustaffa. A Reconfigurable Low Noise Amplifier for a Multi-standard Receiver. – М.: LAP Lambert Academic Publishing, 2010. – 256 с.
  92. Jan Van Looy. UNDERSTANDING COMPUTER GAME CULTURE. – М.: LAP Lambert Academic Publishing, 2010. – 280 с.
  93. Ruben Meintema. Navigating Virtual Worlds. – М.: LAP Lambert Academic Publishing, 2011. – 128 с.
  94. Tack Woo. Video game culture and interactivity. – М.: LAP Lambert Academic Publishing, 2013. – 420 с.
  95. Mary Strand. The Mere Exposure Effect and In-Game Advertising. – М.: LAP Lambert Academic Publishing, 2013. – 152 с.
  96. Andrew Fiddner. For the Player, By the Player. – М.: LAP Lambert Academic Publishing, 2010. – 52 с.
  97. Erisela Marko. THE EFFECTS OF NEW COMMUNICATION TECHNOLOGIES ON TEENAGERS. – М.: LAP Lambert Academic Publishing, 2011. – 132 с.
  98. Dylan Kilby. Building Objectives in Virtual Spaces. – М.: LAP Lambert Academic Publishing, 2013. – 148 с.
  99. Hari Bhagirath. Video Games. – М.: LAP Lambert Academic Publishing, 2013. – 84 с.
  100. Christine Daviault. Look Who''s Pulling the Trigger Now?. – М.: LAP Lambert Academic Publishing, 2011. – 104 с.
  101. Sultan Al-Saraai. Media Effects And Youth. – М.: LAP Lambert Academic Publishing, 2014. – 156 с.
  102. Madhuri Sonawane. Communication of Floricultural Technologies Through Visual Aids. – М.: LAP Lambert Academic Publishing, 2013. – 192 с.
  103. Ulas Basar Gezgin. Psychology of You 2.0. – М.: LAP Lambert Academic Publishing, 2012. – 128 с.
  104. Anuradha Karnam. Children’s TV Viewing Behaviour - Determinants and consequences. – М.: LAP Lambert Academic Publishing, 2014. – 268 с.
  105. Ng You Ming. Gratifications that related to pathological gaming behaviour. – М.: LAP Lambert Academic Publishing, 2012. – 112 с.
  106. Stella Binkevich. Gap in Parental Knowledge about Children's Media Exposure. – М.: LAP Lambert Academic Publishing, 2012. – 56 с.
  107. Sedigheh Vahdat and Amin Rasti Behbahani. Video Games: Cool New Tools for Vocabulary Learning. – М.: LAP Lambert Academic Publishing, 2013. – 84 с.
  108. Musa Bara'u Gamji. The Role and Use of Video in Tertiary classroom. – М.: LAP Lambert Academic Publishing, 2014. – 76 с.
  109. Beatriz Albuquerque. Video Games + Glitch = Learning. – М.: LAP Lambert Academic Publishing, 2012. – 92 с.
  110. Minoo Alemi. Utilizing Game-based Learning to Develop Vocabulary Knowledge. – М.: LAP Lambert Academic Publishing, 2010. – 60 с.
  111. Obert Muzurura. Game Based Learning in Primary Education. – М.: LAP Lambert Academic Publishing, 2012. – 96 с.
  112. Zahid Halim and A. Rauf Baig. Experiments in Automated Generation of Games. – М.: LAP Lambert Academic Publishing, 2010. – 148 с.
  113. Michal Ferko. Real-time Lighting Effects using Deferred Shading. – М.: LAP Lambert Academic Publishing, 2012. – 100 с.
  114. Marek Vondrak. Rigid Body Dynamics With Constraints. – М.: LAP Lambert Academic Publishing, 2013. – 180 с.
  115. Iain McGregor. Soundscape Mapping. – М.: LAP Lambert Academic Publishing, 2011. – 340 с.
  116. Shirindokht Farhady. Expert Evaluation Game Factors. – М.: LAP Lambert Academic Publishing, 2013. – 156 с.
  117. Eduardo Calvillo Gamez. On the Core Elements of the Experience of Playing Video Games. – М.: LAP Lambert Academic Publishing, 2010. – 216 с.
  118. Roziana Ibrahim. Math Explore. – М.: LAP Lambert Academic Publishing, 2012. – 80 с.
  119. Giovanni Maria Farinella. Computer Vision. – М.: LAP Lambert Academic Publishing, 2011. – 196 с.
  120. Santanu Halder,Debotosh Bhattacharjee and Mita Nasipuri. A System for Generation of Face Images from Textual Descriptions. – М.: LAP Lambert Academic Publishing, 2012. – 228 с.
  121. Hugues Petrini. A Brand Awareness Based Investigation in the Video-Games industry. – М.: LAP Lambert Academic Publishing, 2012. – 84 с.
  122. Troels Rodkj?r and Michael Tastesen. Get in the Game. – М.: LAP Lambert Academic Publishing, 2011. – 132 с.
  123. Ioanna Nikolaou. ADVERTISING AND CHILDREN, ADOLESCENT BOYS AND VIDEO GAME ADVERTISING. – М.: LAP Lambert Academic Publishing, 2010. – 116 с.
  124. Niek Karsmakers. Strategic Alliances in the Dutch Video Game Industry. – М.: LAP Lambert Academic Publishing, 2010. – 120 с.
  125. Zhuo Li. "If You Want to Play, You Have to Read a Lot.". – М.: Scholars' Press, 2014. – 304 с.
  126. Zhou Yanzhuo, Shu Yibin. Games for learning Chinese. – М.: Beijing Language and Culture University Press, 2010. – 206 с.
  127. Outside the Lines, Too: An Inspired and Inventive Coloring Book by Creative Masterminds. – М.: Perigee Trade, 2015. – 256 с.
  128. Mass Effect: The Poster Collection: 20 Removable Posters. – М.: Dark Horse Books, 2015. – 42 с.
  129. Daniel Wallace. The Art of Rocksteady's Batman: Arkham Asylum, Arkham City & Arkham Knight (Batman Arkham Trilogy). – М.: Abrams, 2015. – 320 с.
  130. David H. Ross. Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory. – М.: Watson-Guptill Publications, 2015. – 208 с.
  131. Eiji Aonuma. The Legend of Zelda: Hyrule Historia. – М.: Dark Horse Books, 2013. – 280 с.
  132. Nicolas Brulez. The Tattoorialist: Tattoo Street Style. – М.: Mitchell Beazley, 2015. – 256 с.
  133. Rosanna Pansino. The Nerdy Nummies Cookbook: Sweet Treats for the Geek in all of Us. – М.: Sphere, 2015. – 256 с.
  134. Alex Irvine. Tom Clancy’s The Division: New York Collapse. – М.: Chronicle Books, 2016. – 176 с.
  135. Dan Gookin. Android Tablets For Dummies. – М.: , 2014. –  с.
  136. Dan Gookin. Android Tablets For Dummies. – М.: , 2015. –  с.
  137. Mike Diver. Indie Games. – М.: LOM Art, 2016. – 128 с.
  138. Copyright and Multimedia Products. – М.: , . –  с.
  139. Irresistible. – М.: , . –  с.
  140. The Witcher Adult Coloring Book. – М.: , . –  с.

Лучшие результаты

Ничего не найдено

Дополнительные результаты

  1. Game off. С. Трусевич, "эж-ЮРИСТ", № 39, октябрь 2006.
  2. Необходимые и достаточные условия e-learning. М. Удовиченко, "Финансовая газета. Региональный выпуск", № 45, ноябрь 2004.
  3. E-learning - противоядие от рутины. О. Сизова, "Расчет", № 10, октябрь 2008.

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Дмитрий
Здравствуйте, Ирина! Спасибо Вам за оказанную помощь. Не первый год заказываю сопровождение работы по Сети, но с таким добропорядочным человеком как Вы, столкнулся первый раз.