Íàïèñàòü ðåôåðàòû, êóðñîâûå è äèïëîìû ñàìîñòîÿòåëüíî.  Àíòèïëàãèàò.
Ñòóäåíòî÷êà.ru: íà ãëàâíóþ ñòðàíèöó. Íàïèñàòü ñàìîñòîÿòåëüíî ðåôåðàòû, êóðñîâûå, äèïëîìû  â êðàò÷àéøèå ñðîêè
Ðåôåðàòû, êóðñîâûå, äèïëîìíûå ðàáîòû ñòóäåíòîâ: íàó÷èòüñÿ ïèñàòü  ñàìîñòîÿòåëüíî.
Êîíòàêòû Îáðàçöû ðàáîò Áåñïëàòíûå ìàòåðèàëû
Êîíñóëüòàöèè Ñïåöèàëüíîñòè Áàíê ðåôåðàòîâ
Êàðòà ñàéòà Ñòàòüè Ïîäáîð ëèòåðàòóðû
Íàó÷èì ïèñàòü ðåôåðàòû, êóðñîâûå è äèïëîìû.


ïîäáîð ëèòåðàòóðû ïåðèîäè÷åñêèå èñòî÷íèêè ëèòåðàòóðà ïî ïðåäìåòó

Âîñïîëüçóéòåñü ôîðìîé ïîèñêà ïî ñàéòó, ÷òîáû ïîäîáðàòü ïîëíûé ñïèñîê èñïîëüçîâàííîé ëèòåðàòóðû.
Åñëè âû õîòèòå âûáðàòü äëÿ ñïèñêà ëèòåðàòóðû êíèãè îïðåäåëåííîãî ãîäà èçäàíèÿ, äîñòàòî÷íî äîïèñàòü åãî ê ïîèñêîâîìó çàïðîñó.

Ðåçóëüòàòû ïîèñêà

Ïîèñê ìàòåðèàëîâ

Ëó÷øèå ðåçóëüòàòû

  1. Patrick O'Sullivan. Economic Methodology and Freedom to Choose (Routledge Revivals). – Ì.: , 2012. – 284 ñ.
  2. Leon Bazil. Business Games for Management and Economics: Learning by Playing. – Ì.: , 2012. – 369 ñ.
  3. Place Your Bets: The Shaping of Remote Gaming and Internet Gambling (Congressional Policies, Practices and Procedures: Internet Theory, Technology and Applications). – Ì.: , 2012. – 67 ñ.
  4. Gail Evans. Play Like a Man, Win Like a Woman: What Men Know about Success that Women Need to Learn. – Ì.: Broadway, 2001. – 192 ñ.
  5. Robert F. Burk. Never Just a Game: Players, Owners, and American Baseball to 1920. – Ì.: , 0. – 0 ñ.
  6. Kim Beamon. The Game. – Ì.: , 0. – 0 ñ.
  7. Robert Gibbons. Game Theory for Applied Economists. – Ì.: , 0. – 0 ñ.
  8. K. G. Binmore, Ken Binmore. Game Theory and the Social Contract, Vol. 1: Playing Fair. – Ì.: , 0. – 0 ñ.
  9. Martin Shubik. Money and Financial Institutions - A Game Theoretic Approach: The Selected (Economists of the Twentieth Century series). – Ì.: , 0. – 0 ñ.
  10. Edward E. Scannell, John W. Newstrom. More Games Trainers Play. – Ì.: , 0. – 0 ñ.
  11. Edward E. Scannell, John W. Newstrom. Even More Games Trainers Play. – Ì.: , 0. – 0 ñ.
  12. Harvey Penick, Bud Shrake, Edwin Shrake. And If You Play Golf, You're My Friend: Further Reflections of a Grown Caddie. – Ì.: , 0. – 0 ñ.
  13. Robert J. Aumann, Sergiu Hart. Handbook of Game Theory with Economic Applications Volume 1. – Ì.: , 0. – 0 ñ.
  14. Andrew Fight. The Ratings Game. – Ì.: , 0. – 0 ñ.
  15. Marlene Caroselli. Quality Games for Trainers: 101 Playful Lessons in Quality and Continuous Improvement. – Ì.: McGraw-Hill, 0. – 304 ñ.
  16. Craig R. Hickman. The Strategy Game. – Ì.: , 0. – 0 ñ.
  17. John W. Newstrom, Edward E. Scannell, Carolyn Nilson. The Complete Games Trainers Play, Volume II. – Ì.: , 0. – 0 ñ.
  18. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – Ì.: New Riders Games, 2003. – 648 ñ.
  19. Randy J. Ward, Randy Joe Ward. Network Marketing : The Accelerated Game of Life. – Ì.: , 0. – 0 ñ.
  20. Stephen Kline, Nick Dyer-Witheford, Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. – Ì.: , 0. – 0 ñ.
  21. Lorraine Barbarash. Multicultural Games. – Ì.: , 0. – 0 ñ.
  22. Stephanie J. Hanrahan, Teresa B. Carlson. Game Skills : A Fun Approach to Learning Sport Skills. – Ì.: , 0. – 0 ñ.
  23. Clayton E. Crooks II. Mobile Device Game Development (GAME DEVELOPMENT SERIES). – Ì.: , 0. – 0 ñ.
  24. Charles R. Geisst. Deals of the Century : Wall Street, Mergers, and the Making of Modern America. – Ì.: , 2005. – 0 ñ.
  25. Clayton E Crooks. The gmax Handbook (Game Development Series) (Game Development Series). – Ì.: , 2003. – 0 ñ.
  26. Thomas C. Manheim. Money Trouble: Beat the Emotional Games That Sabotage Our Finances. – Ì.: , 2004. – 0 ñ.
  27. Joe Moglia. Coach Yourself to Success : Winning the Investment Game. – Ì.: , 2005. – 199 ñ.
  28. Stefan Szymanski, Andrew Zimbalist. National Pastime: How Americans Play Baseball and the Rest of the World Plays Soccer. – Ì.: , 2005. – 263 ñ.
  29. Chris Chen, Hadley M. Roth. The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools. – Ì.: , 2004. – 250 ñ.
  30. Julian Dibbell. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. – Ì.: , 2006. – 321 ñ.
  31. George J. Mailath, Larry Samuelson. Repeated Games and Reputations: Long-Run Relationships. – Ì.: , 2006. – 672 ñ.
  32. Sivasailam Thiagarakan, Raja Thiagarajan. Barnga: A Simulation Game on Cultural Clashes. – Ì.: Nicholas Brealey Publishing, 2006. – 136 ñ.
  33. Randy Petrick. MONEY GAMES: 85 Fun Ways To Save Money And Attract Abundance. – Ì.: , 2008. – 248 ñ.
  34. Krista Thoren Turner. Start Your Own Kid-Focused Business and More: Party Planning, Gift and Bath Products, Educational Toys and Games, Plus-Size Clothing, Cooking Classes (Entrepreneur's Startup). – Ì.: , 2008. – 250 ñ.
  35. Chek Yang Foo. Grief Play Management. – Ì.: , 2008. – 276 ñ.
  36. Jim Randel. The Skinny On Credit Cards: How to Win the Credit Card Game. – Ì.: , 2009. – 176 ñ.
  37. Philip Augar. The Greed Merchants: How the Investment Banks Played the Free Market Game. – Ì.: Penguin Books Ltd., 2006. – 256 ñ.
  38. Jeffrey Bussgang. Mastering the VC Game: A Venture Capital Insider Reveals How to Get from Start-up to IPO on Your Terms. – Ì.: Portfolio Hardcover, 2010. – 256 ñ.
  39. Jill Hadfield. Elementary Communication Games. – Ì.: Longman, 2010. – 96 ñ.
  40. Jonathan Schaeffer, H. J. Van Den Herik, J. Schaeffer, Jaap Van Den Herik. Chips Challenging Champions. – Ì.: , 0. – 0 ñ.
  41. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – Ì.: Elsevier Science, 2007. – 340 ñ.
  42. Monta Briant, Susan Z. The "Sign, Sing, and Play" Kit. – Ì.: Hay House, 2006. – 0 ñ.
  43. Terry Horne, Simon Wootton. Keep Your Brain Sharp: A Teach Yourself Guide (Teach Yourself: Games/Hobbies/Sports). – Ì.: , 2010. – 384 ñ.
  44. Barbara Sher. Self–Esteem Games. – Ì.: , 1998. – 208 ñ.
  45. Barbara Sher. Smart Play. – Ì.: , 2004. – 192 ñ.
  46. Helena Dbaly, Stefanie Sigl. Playtime for Cats: Activities and Games for Felines. – Ì.: , 2010. – 112 ñ.
  47. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – Ì.: Ðèä Ýëñèâåð, Focal Press, 2010. – 304 ñ.
  48. Gregory Trefry. Casual Game Design: Designing Play for the Gamer in All of Us. – Ì.: Morgan Kaufmann, 2010. – 264 ñ.
  49. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – Ì.: Ðèä Ýëñèâåð, Morgan Kaufmann, 2009. – 336 ñ.
  50. Pat Harrigan. Second Person – Role–Playing and Story in Games and Playable Media. – Ì.: , 2010. – 432 ñ.
  51. Tl Taylor. Play Between Worlds – Exploring Online Game Culture. – Ì.: , 2009. – 208 ñ.
  52. Kimberly Bohman–kalaja. Reading Games – An Aesthetics of Play in Flann O?Brien, Samuel Beckett, and Georges Perec. – Ì.: , 2007. – 267 ñ.
  53. Marek M Kaminski. Games Prisoners Play – The Tragicomic Worlds of Polish Prison. – Ì.: , 2004. – 248 ñ.
  54. Mary Flanagan. Critical Play – Radical Game Design. – Ì.: , 2009. – 336 ñ.
  55. Pankaj Ghemawat. Games Businesses Play – Cases & Models. – Ì.: , 1997. – 270 ñ.
  56. Marsha Kinder. Playing with Power in Movies, Television & Video Games – From Muppet Babies to Teenage Mutant Ninja Turtles (Paper). – Ì.: , 1993. – 278 ñ.
  57. Gary Alan Fine. Shared Fantasy – Role Playing Games as Social Worlds. – Ì.: , 2003. – 284 ñ.
  58. Thelin. Games Colleges Play. – Ì.: , 1996. – 252 ñ.
  59. Game Play. – Ì.: , 2001. – 416 ñ.
  60. Michael Nitsche. Video Game Spaces – Image, Play, and Structure in 3D Worlds. – Ì.: , 2009. – 312 ñ.
  61. Js Watterson. The Games Presidents Play – Sports and the Presidency. – Ì.: , 2009. – 416 ñ.
  62. Marshall Sahlins. The Games Presidents Play – Sports and the Presidency. – Ì.: , 2005. – 320 ñ.
  63. Pat Harrigan. Second Person – Role Playing and Story in Games and Playable Media. – Ì.: , 2007. – 200 ñ.
  64. Thelin. Games Colleges Play. – Ì.: , 1994. – 272 ñ.
  65. M KUENZLEN. Kuenzlen: ?playing? Urban Games – The Systems Appr Oachto Planning (cloth). – Ì.: , 1978. – 0 ñ.
  66. Lawrence Clopper. Drama, Play, & Game – English Festive Culture in the Medieval & Early Modern Period. – Ì.: , 2001. – 356 ñ.
  67. Adrian Burgos. Playing America?s Game – Baseball, Latinos and the Color Line. – Ì.: , 2007. – 384 ñ.
  68. Steve Hiatt. A GAME AS OLD AS EMPIRE: The Secret World of Economic Hit Men and the Web of Global Corruption. – Ì.: , 2011. – 312 ñ.
  69. B Schiff. Lust Games: An Essay on Honor A Novel. – Ì.: , 2011. – 154 ñ.
  70. Bernace Charles. The Cormorant and The Killing Ground. – Ì.: , 2011. – 280 ñ.
  71. Ken Binmore. Game Theory & the Social Contract V 1 – Playing Fair. – Ì.: , 1994. – 388 ñ.
  72. Adrian Burgos. Playing America?s Game – Baseball, Latinos and the Color Line. – Ì.: , 2007. – 384 ñ.
  73. MA BRAMER. Bramer Computer ?game Playing? – Theory And Practi Ce. – Ì.: , 1983. – 306 ñ.
  74. M Kuenzlen. Playing Urban Games – The Systems Approach to Plannina (Paper). – Ì.: , 1978. – 0 ñ.
  75. Ken B Binmore. Game Theory & the Social Contract V 2 – Just Playing. – Ì.: , 1998. – 620 ñ.
  76. Sales: Games And Activities For Trainers. – Ì.: , 1997. – 256 ñ.
  77. The Big Book Of Six Sigma Training Games: Proven Ways To Teach Basic Dmaic Principles And Quality Improvement Tools. – Ì.: , 2005. – 250 ñ.
  78. The Complete Book Of Offensive Basketball Drills: Game-Changing Drills From Around The World. – Ì.: , 2011. – 272 ñ.
  79. Carl Runk'S Coaching Lacrosse: Strategies, Drills, & Plays From An Ncaa Tournament Winning Coach'S Playbook. – Ì.: , 2011. – 288 ñ.
  80. 101 Games And Activities For Children With Autism, Asperger’S And Sensory Processing Disorders. – Ì.: , 2011. – 240 ñ.
  81. The Big Book Of Team-Motivating Games: Spirit-Building, Problem-Solving And Communication Games For Every Group. – Ì.: , 2011. – 224 ñ.
  82. Entrepreneur Power Plays: How The World'S Most Dynamic Thinkers Reach The Top Of Their Game. – Ì.: , 2011. – 192 ñ.
  83. The Red Rubber Ball At Work: Elevate Your Game Through The Hidden Power Of Play. – Ì.: , 2011. – 160 ñ.
  84. Basketball Guard Play. – Ì.: , 2011. – 128 ñ.
  85. Start Your Own Kid-Focused Business And More: Party Planning, Gift And Bath Products, Educational Toys And Games, Plus-Size Clothing, Cooking Classes. – Ì.: , 2011. – 250 ñ.
  86. Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World. – Ì.: Three Rivers Press, 2001. – 624 ñ.
  87. Patricia J. Murphy. Let's Play Soccer. – Ì.: DK Children, 2008. – 32 ñ.
  88. Jennifer Meldrum, Barbara Reimer. Get Going with Grammar - Games for Practising Grammar (Garnet ELT Photocopiable Games Series): Games for Practising Grammar. – Ì.: , 2004. –  ñ.
  89. Holly Cefrey. Frequently Asked Questions About Online Gaming Addiction (Faq: Teen Life). – Ì.: Rosen Publishing Group, 2010. – 64 ñ.
  90. Mark Drabwell, Catherine Saunders. Play Football. – Ì.: Dover Publications, 2006. – 64 ñ.
  91. The Number Game (íàáîð èç 136 êàðòî÷åê). – Ì.: European Language Institute, 1996. – 272 ñ.
  92. Bis: Let's Play in English (íàáîð èç 120 êàðòî÷åê). – Ì.: European Language Institute, 2014. – 1 ñ.
  93. Rick Sampedro. Can I Play? Level A (+ CD-ROM, CD). – Ì.: Helbling Languages, 2010. – 32 ñ.
  94. Mawer K. DELTA Teacher Development Series: Digital Play. – Ì.: , 2011. –  ñ.
  95. Battle of the Bikes: A Trump Card Game. – Ì.: Laurence King, 2013. – 34 ñ.
  96. Tim Bogenn. Aliens: Colonial Marines: Official Strategy Guide. – Ì.: Brady Games, 2013. – 224 ñ.
  97. The Original Rules of Tennis. – Ì.: Bodleian Library, 2010. – 60 ñ.
  98. David Sparshott. Style Wars: A Trump Card Game. – Ì.: , 2013. – 34 ñ.
  99. Adam L. Penenberg. Play at Work: How Games Inspire Breakthrough Thinking. – Ì.: Portfolio Hardcover, 2013. – 256 ñ.
  100. William Harris. Dangerous Game: Level 3. – Ì.: Pearson Education Limited, 2008. – 74 ñ.
  101. Jane McGonigal. Reality is Broken: Why Games Make Us Better and How They Can Change the World. – Ì.: Vintage, 2011. – 416 ñ.
  102. Mirfa Manzoor,Hina Alvi and Naila Hayat. Documentation of Two Package Game. – Ì.: Scholars Press, 2013. – 72 ñ.
  103. Xiaowei Yu. Playing Games Between The Superpowers. – Ì.: LAP Lambert Academic Publishing, 2013. – 204 ñ.
  104. Bastiaan Smilde. A different ball game. – Ì.: LAP Lambert Academic Publishing, 2012. – 64 ñ.
  105. Sonam Chugh. Networking & Golf. – Ì.: LAP Lambert Academic Publishing, 2012. – 108 ñ.
  106. Deb Dulal Tripura. The Game of Wheel. – Ì.: LAP Lambert Academic Publishing, 2012. – 92 ñ.
  107. Cassandra LoVoi. That's A Technical Foul. – Ì.: JustFiction Edition, 2014. – 132 ñ.
  108. Yueji Sun,Ying Huang and Ravi Megnath Seetohul. Crave in online game addicts - fMRI Study. – Ì.: LAP Lambert Academic Publishing, 2014. – 60 ñ.
  109. Harma Lever. Serious Gaming. – Ì.: LAP Lambert Academic Publishing, 2012. – 72 ñ.
  110. Mary Strand. The Mere Exposure Effect and In-Game Advertising. – Ì.: LAP Lambert Academic Publishing, 2013. – 152 ñ.
  111. Mohammed Nemo. The Role of Riddle and Children Play in Pre-School Education. – Ì.: LAP Lambert Academic Publishing, 2015. – 100 ñ.
  112. Ng You Ming. Gratifications that related to pathological gaming behaviour. – Ì.: LAP Lambert Academic Publishing, 2012. – 112 ñ.
  113. Hedyeh Nasser Ranjbar and Megha M. Uplane. Video & Computer Games and Behavioral Problems. – Ì.: LAP Lambert Academic Publishing, 2012. – 304 ñ.
  114. Nikolett Bajusz. Dragonlance, a Shared World of Fantasy Fiction and Role-Playing Games. – Ì.: LAP Lambert Academic Publishing, 2012. – 68 ñ.
  115. Anna Rosario Malindog. Children Playing War Games in Burma. – Ì.: LAP Lambert Academic Publishing, 2013. – 56 ñ.
  116. Aden Ahmed. On Quaternions, Octonions, and the Quantization of Games. – Ì.: LAP Lambert Academic Publishing, 2011. – 176 ñ.
  117. Sedigheh Vahdat and Amin Rasti Behbahani. Video Games: Cool New Tools for Vocabulary Learning. – Ì.: LAP Lambert Academic Publishing, 2013. – 84 ñ.
  118. Marcelle Calitz. Shakespeare’s influence in some of Harold Pinter’s plays. – Ì.: LAP Lambert Academic Publishing, 2010. – 116 ñ.
  119. Bruna Cardoso Gravem. A Game of Appearances. – Ì.: LAP Lambert Academic Publishing, 2014. – 124 ñ.
  120. Michelle Natolo. Learn, teach and play. – Ì.: LAP Lambert Academic Publishing, 2013. – 136 ñ.
  121. Daniel Kario. Believable player-like chat-able characters in online game. – Ì.: Scholars' Press, 2014. – 124 ñ.
  122. Final Fantasy Type 0-HD: Prima Official Game Guide. – Ì.: Prima Games, 2015. – 336 ñ.
  123. Shuzi youxi: Playing with Numbers in Chinese: Level 1. – Ì.: , . –  ñ.

Äîïîëíèòåëüíûå ðåçóëüòàòû

  1. Patrick O'Sullivan. Economic Methodology and Freedom to Choose (Routledge Revivals). – Ì.: , 2012. – 284 ñ.
  2. Leon Bazil. Business Games for Management and Economics: Learning by Playing. – Ì.: , 2012. – 369 ñ.
  3. Place Your Bets: The Shaping of Remote Gaming and Internet Gambling (Congressional Policies, Practices and Procedures: Internet Theory, Technology and Applications). – Ì.: , 2012. – 67 ñ.
  4. Gail Evans. Play Like a Man, Win Like a Woman: What Men Know about Success that Women Need to Learn. – Ì.: Broadway, 2001. – 192 ñ.
  5. Kim Beamon. The Game. – Ì.: , 0. – 0 ñ.
  6. Robert Gibbons. Game Theory for Applied Economists. – Ì.: , 0. – 0 ñ.
  7. K. G. Binmore, Ken Binmore. Game Theory and the Social Contract, Vol. 1: Playing Fair. – Ì.: , 0. – 0 ñ.
  8. Martin Shubik. Money and Financial Institutions - A Game Theoretic Approach: The Selected (Economists of the Twentieth Century series). – Ì.: , 0. – 0 ñ.
  9. Edward E. Scannell, John W. Newstrom. More Games Trainers Play. – Ì.: , 0. – 0 ñ.
  10. Edward E. Scannell, John W. Newstrom. Even More Games Trainers Play. – Ì.: , 0. – 0 ñ.
  11. Harvey Penick, Bud Shrake, Edwin Shrake. And If You Play Golf, You're My Friend: Further Reflections of a Grown Caddie. – Ì.: , 0. – 0 ñ.
  12. Robert J. Aumann, Sergiu Hart. Handbook of Game Theory with Economic Applications Volume 1. – Ì.: , 0. – 0 ñ.
  13. Marlene Caroselli. Quality Games for Trainers: 101 Playful Lessons in Quality and Continuous Improvement. – Ì.: McGraw-Hill, 0. – 304 ñ.
  14. U s Games System. Patton on Leadership: Seventy Motivational Cards for Success. – Ì.: , 0. – 0 ñ.
  15. Craig R. Hickman. The Strategy Game. – Ì.: , 0. – 0 ñ.
  16. John W. Newstrom, Edward E. Scannell, Carolyn Nilson. The Complete Games Trainers Play, Volume II. – Ì.: , 0. – 0 ñ.
  17. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – Ì.: New Riders Games, 2003. – 648 ñ.
  18. Randy J. Ward, Randy Joe Ward. Network Marketing : The Accelerated Game of Life. – Ì.: , 0. – 0 ñ.
  19. Stephen Kline, Nick Dyer-Witheford, Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. – Ì.: , 0. – 0 ñ.
  20. Lorraine Barbarash. Multicultural Games. – Ì.: , 0. – 0 ñ.
  21. Stephanie J. Hanrahan, Teresa B. Carlson. Game Skills : A Fun Approach to Learning Sport Skills. – Ì.: , 0. – 0 ñ.
  22. Clayton E. Crooks II. Mobile Device Game Development (GAME DEVELOPMENT SERIES). – Ì.: , 0. – 0 ñ.
  23. Charles R. Geisst. Deals of the Century : Wall Street, Mergers, and the Making of Modern America. – Ì.: , 2005. – 0 ñ.
  24. Clayton E Crooks. The gmax Handbook (Game Development Series) (Game Development Series). – Ì.: , 2003. – 0 ñ.
  25. Thomas C. Manheim. Money Trouble: Beat the Emotional Games That Sabotage Our Finances. – Ì.: , 2004. – 0 ñ.
  26. Joe Moglia. Coach Yourself to Success : Winning the Investment Game. – Ì.: , 2005. – 199 ñ.
  27. Stefan Szymanski, Andrew Zimbalist. National Pastime: How Americans Play Baseball and the Rest of the World Plays Soccer. – Ì.: , 2005. – 263 ñ.
  28. Chris Chen, Hadley M. Roth. The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools. – Ì.: , 2004. – 250 ñ.
  29. Julian Dibbell. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. – Ì.: , 2006. – 321 ñ.
  30. George J. Mailath, Larry Samuelson. Repeated Games and Reputations: Long-Run Relationships. – Ì.: , 2006. – 672 ñ.
  31. Sivasailam Thiagarakan, Raja Thiagarajan. Barnga: A Simulation Game on Cultural Clashes. – Ì.: Nicholas Brealey Publishing, 2006. – 136 ñ.
  32. Randy Petrick. MONEY GAMES: 85 Fun Ways To Save Money And Attract Abundance. – Ì.: , 2008. – 248 ñ.
  33. Krista Thoren Turner. Start Your Own Kid-Focused Business and More: Party Planning, Gift and Bath Products, Educational Toys and Games, Plus-Size Clothing, Cooking Classes (Entrepreneur's Startup). – Ì.: , 2008. – 250 ñ.
  34. Chek Yang Foo. Grief Play Management. – Ì.: , 2008. – 276 ñ.
  35. Jim Randel. The Skinny On Credit Cards: How to Win the Credit Card Game. – Ì.: , 2009. – 176 ñ.
  36. Philip Augar. The Greed Merchants: How the Investment Banks Played the Free Market Game. – Ì.: Penguin Books Ltd., 2006. – 256 ñ.
  37. Frederic Le Play. Les Ouvriers Europeens: Les Ouvriers De L'orient (French Edition). – Ì.: , 2010. – 606 ñ.
  38. Jeffrey Bussgang. Mastering the VC Game: A Venture Capital Insider Reveals How to Get from Start-up to IPO on Your Terms. – Ì.: Portfolio Hardcover, 2010. – 256 ñ.
  39. Jill Hadfield. Elementary Communication Games. – Ì.: Longman, 2010. – 96 ñ.
  40. Jonathan Schaeffer, H. J. Van Den Herik, J. Schaeffer, Jaap Van Den Herik. Chips Challenging Champions. – Ì.: , 0. – 0 ñ.
  41. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – Ì.: Elsevier Science, 2007. – 340 ñ.
  42. Monta Briant, Susan Z. The "Sign, Sing, and Play" Kit. – Ì.: Hay House, 2006. – 0 ñ.
  43. Terry Horne, Simon Wootton. Keep Your Brain Sharp: A Teach Yourself Guide (Teach Yourself: Games/Hobbies/Sports). – Ì.: , 2010. – 384 ñ.
  44. Barbara Sher. Self–Esteem Games. – Ì.: , 1998. – 208 ñ.
  45. Barbara Sher. Smart Play. – Ì.: , 2004. – 192 ñ.
  46. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – Ì.: Ðèä Ýëñèâåð, Focal Press, 2010. – 304 ñ.
  47. Gregory Trefry. Casual Game Design: Designing Play for the Gamer in All of Us. – Ì.: Morgan Kaufmann, 2010. – 264 ñ.
  48. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – Ì.: Ðèä Ýëñèâåð, Morgan Kaufmann, 2009. – 336 ñ.
  49. Pat Harrigan. Second Person – Role–Playing and Story in Games and Playable Media. – Ì.: , 2010. – 432 ñ.
  50. Tl Taylor. Play Between Worlds – Exploring Online Game Culture. – Ì.: , 2009. – 208 ñ.
  51. Kimberly Bohman–kalaja. Reading Games – An Aesthetics of Play in Flann O?Brien, Samuel Beckett, and Georges Perec. – Ì.: , 2007. – 267 ñ.
  52. Marek M Kaminski. Games Prisoners Play – The Tragicomic Worlds of Polish Prison. – Ì.: , 2004. – 248 ñ.
  53. Mary Flanagan. Critical Play – Radical Game Design. – Ì.: , 2009. – 336 ñ.
  54. Pankaj Ghemawat. Games Businesses Play – Cases & Models. – Ì.: , 1997. – 270 ñ.
  55. Marsha Kinder. Playing with Power in Movies, Television & Video Games – From Muppet Babies to Teenage Mutant Ninja Turtles (Paper). – Ì.: , 1993. – 278 ñ.
  56. Gary Alan Fine. Shared Fantasy – Role Playing Games as Social Worlds. – Ì.: , 2003. – 284 ñ.
  57. Thelin. Games Colleges Play. – Ì.: , 1996. – 252 ñ.
  58. International Gaming Institute, Univ. of Nevada, Las Vegas, William F. Harrah College of Hotel Admi. The Gaming Industry. – Ì.: , 1996. – 280 ñ.
  59. Game Play. – Ì.: , 2001. – 416 ñ.
  60. Michael Nitsche. Video Game Spaces – Image, Play, and Structure in 3D Worlds. – Ì.: , 2009. – 312 ñ.
  61. Js Watterson. The Games Presidents Play – Sports and the Presidency. – Ì.: , 2009. – 416 ñ.
  62. Marshall Sahlins. The Games Presidents Play – Sports and the Presidency. – Ì.: , 2005. – 320 ñ.
  63. Alison Games. Migration & the Origins of the English Atlantic World. – Ì.: , 1999. – 332 ñ.
  64. Pat Harrigan. Second Person – Role Playing and Story in Games and Playable Media. – Ì.: , 2007. – 200 ñ.
  65. Thelin. Games Colleges Play. – Ì.: , 1994. – 272 ñ.
  66. M KUENZLEN. Kuenzlen: ?playing? Urban Games – The Systems Appr Oachto Planning (cloth). – Ì.: , 1978. – 0 ñ.
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