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Лучшие результаты

  1. Greg Snook. Real-Time 3D Terrain Engines Using C++ and DirectX 9 (+ CD-ROM). – М.: Charles River Media, 2003. – 396 с.
  2. Clayton E Crooks II. Developing Tablet PC Applications (Programming Series). – М.: , 2003. – 0 с.
  3. Clayton E Crooks II. Awesome 3d Game Development: No Programming Required (Game Development Series). – М.: , 2004. – 431 с.
  4. John Flynt. Teaching Using Computer Game Development. – М.: LAP Lambert Academic Publishing, 2009. – 156 с.
  5. Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. – М.: Addison Wesley, 2014. – 944 с.

Дополнительные результаты

  1. Michael Prietula, Kathleen, Les Gasser, Kathleen Carley, Leslie George Gasser. Simulating Organizations: Computational Models of Institutions and Groups. – М.: , 0. – 0 с.
  2. Robert Epstein. Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (McGraw-Hill Training Series). – М.: , 0. – 0 с.
  3. Marge Christensen Gould. Developing Literacy & Workplace Skills: Teaching for 21st Century Employment. – М.: , 0. – 0 с.
  4. Drew Fudenberg, David K. Levine. The Theory of Learning in Games (Economic Learning and Social Evolution). – М.: , 0. – 0 с.
  5. Bud Bilanich. Using Values to Turn Vision into Reality. – М.: , 0. – 0 с.
  6. Time to take control : The impact of change on corporate computer systems. – М.: , 0. – 0 с.
  7. Kenneth Fee. A Guide to Management Development Techniques: What to Use When. – М.: Kogan Page, 2001. – 160 с.
  8. Elaine Weiss. The Accidental Trainer : You Know Computers, So They Want You to Teach Everyone Else (Jossey-Bass Business & Management Series). – М.: , 0. – 0 с.
  9. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – М.: New Riders Games, 2003. – 648 с.
  10. Daniel, Md Farb, Bruce Gordon, Daniel Farb. Internet Searches Manual and CD: Computer Skills Development Program on the Use of the Internet for Optimal Searching, With an Emphasis on Healthcare, Pharmaceuticals, and Sales. – М.: , 0. – 0 с.
  11. Rena M. Palloff, Keith Pratt, Keith Pratt. Lessons from the Cyberspace Classroom : The Realities of Online Teaching (JOSSEY BASS HIGHER AND ADULT EDUCATION SERIES). – М.: , 0. – 0 с.
  12. Sheri Graner Ray. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series). – М.: Charles River Media, 2003. – 350 с.
  13. Craig Berntson, Dan Jurden. CrysDev: A Developer's Guide to Integrating Crystal Reports. – М.: , 0. – 0 с.
  14. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с.
  15. Ben Carter. The Game Asset Pipeline. – М.: , 0. – 0 с.
  16. Jeannie Novak. Game Development Essentials: An Introduction. – М.: , 2004. – 0 с.
  17. Clayton E. Crooks II. Mobile Device Game Development (GAME DEVELOPMENT SERIES). – М.: , 0. – 0 с.
  18. Brent D. Roper. Using Computers in the Law Office. – М.: , 0. – 0 с.
  19. Greg Snook. Real-Time 3D Terrain Engines Using C++ and DirectX 9 (+ CD-ROM). – М.: Charles River Media, 2003. – 396 с.
  20. Penny Baille-de Byl. Programming Believable Characters For Computer Games (Game Development Series). – М.: , 2004. – 0 с.
  21. Clayton E Crooks II. Developing Tablet PC Applications (Programming Series). – М.: , 2003. – 0 с.
  22. Clayton E Crooks. The gmax Handbook (Game Development Series) (Game Development Series). – М.: , 2003. – 0 с.
  23. Peter O'Connor. Using Computers in Hospitality. – М.: , 2004. – 0 с.
  24. Steve Sugar. Games That Boost Performance. – М.: , 2004. – 0 с.
  25. Daniel, M.D. Farb. Sales Humor Delivery Skills 1 Manual and CD: Sales Skills Development Using Techniques from Dramatics for All Levels of Salespeople. – М.: , 2003. – 0 с.
  26. Dustin Clingman. Practical Java Game Programming (Game Development Series). – М.: , 2004. – 508 с.
  27. Clayton E Crooks II. Awesome 3d Game Development: No Programming Required (Game Development Series). – М.: , 2004. – 431 с.
  28. Martin Brownlow. Game Programming Golden Rules (Game Development Series). – М.: , 2004. – 318 с.
  29. Noel Llopis. C++ For Game Programmers (Game Development Series). – М.: , 2003. – 412 с.
  30. David R. Michael. Indie Game Development Survival Guide (Game Development Series). – М.: , 2003. – 500 с.
  31. Alan Watt. Advanced Game Development with Programmable Graphics Hardware. – М.: , 2005. – 384 с.
  32. Geoffrey E. Mills. Action Research: A Guide for the Teacher Researcher (3rd Edition). – М.: , 2006. – 272 с.
  33. Kamran M. Dadkhah. Foundations of Mathematical And Computational Economics (with eResources Slimpack). – М.: , 2006. – 608 с.
  34. Peter Vizmuller. Design Centering Using Mu-Sigma Graphs and System Simulation. – М.: , 0. – 0 с.
  35. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – М.: Elsevier Science, 2007. – 340 с.
  36. Brian Guenter, Sung-hee Lee. Symbolic Dynamics and Geometry: Using D in Graphics and Game Programming. – М.: , 2010. – 250 с.
  37. Neal Goldstein, Jon Manning, Paris Buttfield-Addison. iPhone and iPad Game Development For Dummies. – М.: Wiley Publishing, Inc, 2011. – 504 с.
  38. Ian Millington, John Funge. Artificial Intelligence for Games. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 896 с.
  39. Chris Griffith. Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. – М.: Рид Элсивер, Focal Press, 2010. – 352 с.
  40. Nick Iuppa, Terry Borst. End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish. – М.: Рид Элсивер, Focal Press, 2010. – 384 с.
  41. Tim Fields. Distributed Game Development: Harnessing Global Talent to Create Winning Games. – М.: Рид Элсивер, Focal Press, 2010. – 240 с.
  42. Andrew Gahan. 3D Automotive Modeling. – М.: Focal Press, 2011. – 472 с.
  43. Wes McDermott. Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines. – М.: Focal Press, 2011. – 254 с.
  44. Mark Haigh-Hutchinson. Real-Time Cameras: A Guide for Game Designers and Developers. – М.: Morgan Kaufmann, 2009. – 536 с.
  45. MaranGraphics. Teach Yourself Computers And The Internet Visually. – М.: , 1996. – 304 с.
  46. Ruth Maran. Teach Yourself Computers and the Internet VISUALLYTM. – М.: , 1998. – 304 с.
  47. Da Patterson. Patterson: Computing Unbound: Using Computers In The Arts & Sciences (pr Only). – М.: , 1989. – 606 с.
  48. Miguel Sicart. The Ethics of Computer Games. – М.: , 2009. – 280 с.
  49. Jack Umstatter. 201 Ready–to–Use Word Games for the English Classroom. – М.: , 2001. – 316 с.
  50. Chris Craft. iPhone® Game Development. – М.: , 2009. – 512 с.
  51. E TEJA. Teja ?teaching? Your Computer To Talk–a Manual Of Command And Response (paper Only). – М.: , 1982. – 0 с.
  52. Nickerson. Nickerson: ?using? Computers Human Factors In Information Systems (cloth). – М.: , 1986. – 0 с.
  53. J BOGOD. Bogod Role Of ?computing? In Developing Countries. – М.: , 1979. – 32 с.
  54. Andrew L. Friedman. Computer Systems Development. – М.: , 1991. – 438 с.
  55. David M Bourg. Physics for Game Developers. – М.: , 2001. – 352 с.
  56. Raymond S Nickerson. Using Computers Human Factors in Information Systems. – М.: , 1987. – 452 с.
  57. MA BRAMER. Bramer Computer ?game Playing? – Theory And Practi Ce. – М.: , 1983. – 306 с.
  58. Joost Raessens. Handbook of Computer Game Studies. – М.: , 2005. – 496 с.
  59. Andrew L. Friedman. Computer Systems Development. – М.: , 1989. – 438 с.
  60. Justine Cassell. From Barbie to Mortal Kombat – Gender & Computer Games. – М.: , 1998. – 382 с.
  61. D CHANCE. Chance 33 ?adult? Computer Games In Basic For The Ibm Pc R Appii R/iie R & Trs–80tm (pr Only). – М.: , 1983. – 0 с.
  62. Irwin M. Jarett. Financial Reporting Using Computer Graphics. – М.: , 1998. – 334 с.
  63. Justine Cassell. From Barbie to Mortal Kombat – Gender & Computer Games. – М.: , 2000. – 382 с.
  64. Mawer K. DELTA Teacher Development Series: Digital Play. – М.: , 2011. –  с.
  65. HTML5 Game Development For Dummies. – М.: , 2013. – 384 с.
  66. Mirfa Manzoor,Hina Alvi and Naila Hayat. Documentation of Two Package Game. – М.: Scholars Press, 2013. – 72 с.
  67. Maria del Sol Guijarro Chirosa. A robotic ball game: development of physical and computer prototypes. – М.: LAP Lambert Academic Publishing, 2010. – 100 с.
  68. Tienfuan Kerh. Seismic Data Analysis by Using Computational Intelligence. – М.: LAP Lambert Academic Publishing, 2010. – 136 с.
  69. Metrine Muricho. Constraints in ICT Use in Banana Production in Kimilili, Bungoma Kenya. – М.: LAP Lambert Academic Publishing, 2014. – 68 с.
  70. George Philip. Multi-Robot Exploration Using Potential Games. – М.: LAP Lambert Academic Publishing, 2014. – 136 с.
  71. Shui-cheong Kam. Assessing of Circuit Breaker Restrike Risks Using Computer Simulation. – М.: LAP Lambert Academic Publishing, 2012. – 380 с.
  72. Arup De. Compute Capable Next-Generation Solid-State Drives (SSDs). – М.: Scholars' Press, 2014. – 108 с.
  73. Matthew Metzger. Analysis of Breakage Using the Attainable Region Approach. – М.: Scholars' Press, 2014. – 296 с.
  74. Gautamray M. Vegad,Saumya Shukla and Rajvir Yadav. Optimum Design of Rotavator Using Computer Software. – М.: LAP Lambert Academic Publishing, 2012. – 108 с.
  75. Nuraini Abd. Aziz and Lim Chin Han. Computational Methods Analysis. – М.: LAP Lambert Academic Publishing, 2013. – 116 с.
  76. Mustufa Abidi,Abdulaziz El-Tamimi and Abdulrahman Al-Ahmari. Computer Aided Design of a 2-Stage Gear Reducer. – М.: LAP Lambert Academic Publishing, 2012. – 136 с.
  77. Basil Akinnuli,Kamoru Oladosu and Mondiu Durowoju. Development of Software for the Design and Drafting of Helical Gears. – М.: LAP Lambert Academic Publishing, 2012. – 192 с.
  78. Adi Safyan Yahya. Development of Seismic Microzonation Maps Using GIS. – М.: LAP Lambert Academic Publishing, 2014. – 160 с.
  79. Nisha P. Raghavan and Sudeepkumar N. Kumaran. Development of an 'ict' tool on scientific dairy farming. – М.: LAP Lambert Academic Publishing, 2012. – 108 с.
  80. Jan Van Looy. UNDERSTANDING COMPUTER GAME CULTURE. – М.: LAP Lambert Academic Publishing, 2010. – 280 с.
  81. Harma Lever. Serious Gaming. – М.: LAP Lambert Academic Publishing, 2012. – 72 с.
  82. Manik Kalubarme and Alka Sharma. Wheat Production Forecast in Himachal Pradesh Using Remote Sensing Data. – М.: LAP Lambert Academic Publishing, 2014. – 76 с.
  83. Behnaz Shahrokh and Garnik Sargsyan. Use computational methods in studying mechanism unimolecular decay. – М.: LAP Lambert Academic Publishing, 2013. – 120 с.
  84. Hedyeh Nasser Ranjbar and Megha M. Uplane. Video & Computer Games and Behavioral Problems. – М.: LAP Lambert Academic Publishing, 2012. – 304 с.
  85. Ahmed Bayomy Zaky Ahmed,Hala Helmy Zayed and May Salama. Enhancing Video on Demand over Computer Networks. – М.: LAP Lambert Academic Publishing, 2013. – 128 с.
  86. Eric Engle. Computers, Games, and Art. – М.: LAP Lambert Academic Publishing, 2010. – 124 с.
  87. Brian Del Toro. High Score. – М.: LAP Lambert Academic Publishing, 2013. – 56 с.
  88. Gadziro Gwekwerere. Shona Traditional Games. – М.: LAP Lambert Academic Publishing, 2012. – 76 с.
  89. Rebecca Hudson. Mathematics with Technology in Teaching. – М.: LAP Lambert Academic Publishing, 2013. – 468 с.
  90. Omondi Oketch. LANGUAGE USE AND MODE OF COMMUNICATION IN COMMUNITY DEVELOPMENT. – М.: LAP Lambert Academic Publishing, 2010. – 356 с.
  91. Mutlu Soykurt. Project-Based Learning in Teaching English. – М.: LAP Lambert Academic Publishing, 2011. – 140 с.
  92. Sedigheh Vahdat. Computer-assisted Reading Comprehension. – М.: LAP Lambert Academic Publishing, 2011. – 192 с.
  93. Tobias Owiti. Contextualized Grammar Teaching. – М.: LAP Lambert Academic Publishing, 2012. – 128 с.
  94. Ehya Amalsaleh and Samad Sajjadi. The Analysis of the EFL/ESP Textbooks Used in Iran. – М.: LAP Lambert Academic Publishing, 2011. – 120 с.
  95. Maryam Samavati. Using Game-based Approach to Teach English Vocabulary. – М.: LAP Lambert Academic Publishing, 2012. – 92 с.
  96. Aklilu Tilahun Tadesse. Effectiveness of Computer Simulations in Physics Teaching/Learning. – М.: LAP Lambert Academic Publishing, 2012. – 136 с.
  97. Michelle Natolo. Learn, teach and play. – М.: LAP Lambert Academic Publishing, 2013. – 136 с.
  98. Paul Mackay. Teaching about the Second World War in the Primary School. – М.: LAP Lambert Academic Publishing, 2012. – 212 с.
  99. Nick Shekkeris. Computers in the English language acquisition and development process. – М.: LAP Lambert Academic Publishing, 2011. – 296 с.
  100. John Flynt. Teaching Using Computer Game Development. – М.: LAP Lambert Academic Publishing, 2009. – 156 с.
  101. Minoo Alemi. Utilizing Game-based Learning to Develop Vocabulary Knowledge. – М.: LAP Lambert Academic Publishing, 2010. – 60 с.
  102. Paul Katamba. UTILIZATION AND EVALUATION OF WEB-BASED RESOURCES IN HIGHER EDUCATION. – М.: LAP Lambert Academic Publishing, 2010. – 168 с.
  103. Riasat Ali. Modular Teaching. – М.: LAP Lambert Academic Publishing, 2011. – 180 с.
  104. Zachary Vanthournout. Using Geography to Develop 21st Century Skills in Learners. – М.: Scholars' Press, 2013. – 140 с.
  105. Helena Song. Computer Technology''s Effect on Young Children''s Creativity. – М.: LAP Lambert Academic Publishing, 2010. – 108 с.
  106. Lisbeth Kitson. Computer games as texts in the primary classroom. – М.: LAP Lambert Academic Publishing, 2010. – 188 с.
  107. Levis Kavagi. The Use of Computers in Secondary Schools in Kenya. – М.: LAP Lambert Academic Publishing, 2014. – 136 с.
  108. Muhammad Umer Daraz Rajput. Integrating Computers into Science Teaching: Perceptions & Practices. – М.: LAP Lambert Academic Publishing, 2013. – 180 с.
  109. Ivan Mmari and Anna Mlengu. Role Of E-Reference Services In Teaching And Learning Process. – М.: LAP Lambert Academic Publishing, 2012. – 104 с.
  110. Mojgan Afshari,Kamariah Abu Bakar and Wong Su Luan. Factors Affecting the Use of Computer Technology by School Principals. – М.: LAP Lambert Academic Publishing, 2011. – 204 с.
  111. Zahid Halim and A. Rauf Baig. Experiments in Automated Generation of Games. – М.: LAP Lambert Academic Publishing, 2010. – 148 с.
  112. Andreas Kalva. Collision detection system using computer vision on low power devices. – М.: LAP Lambert Academic Publishing, 2014. – 84 с.
  113. Marek Vondrak. Rigid Body Dynamics With Constraints. – М.: LAP Lambert Academic Publishing, 2013. – 180 с.
  114. Glenn Wilkinson. Identification of Hostile TCP Traffic using Support Vector Machines. – М.: LAP Lambert Academic Publishing, 2010. – 80 с.
  115. Aldo Wijanarko and Raymond Kosala. A Study of Cloud Computing as a Game Platform. – М.: LAP Lambert Academic Publishing, 2012. – 108 с.
  116. Daniel Kario. Believable player-like chat-able characters in online game. – М.: Scholars' Press, 2014. – 124 с.
  117. GRACEVASSER MUNENE. THE USE OF INFORMATION TECHNOLOGY IN AFRICA. – М.: LAP Lambert Academic Publishing, 2011. – 76 с.
  118. Mehdi Toloo and Amir Hossein Rahnama. Introduction to Scientific Computing. – М.: Scholars' Press, 2013. – 144 с.
  119. Shirindokht Farhady. Expert Evaluation Game Factors. – М.: LAP Lambert Academic Publishing, 2013. – 156 с.
  120. Moniruzzaman Bhuiyan. Gesture Controlled User Interface For Inclusive Design. – М.: LAP Lambert Academic Publishing, 2013. – 256 с.
  121. Pankaj Bhambri and Vishal Paika. Image Recognisation Using Neuro-fuzzy Techniques. – М.: LAP Lambert Academic Publishing, 2013. – 80 с.
  122. T.J. Lavender. Under the Influence? Measuring the Effectiveness of Persuasive Games. – М.: LAP Lambert Academic Publishing, 2010. – 172 с.
  123. Ishaya Gambo. Development of a software architecture-based quality model. – М.: LAP Lambert Academic Publishing, 2012. – 240 с.
  124. Hannah Inbarani. Web Personalization Models using Computational Intelligence. – М.: LAP Lambert Academic Publishing, 2013. – 200 с.
  125. Willer Travassos. A practical Face Recognition System using a Game with a Purpose. – М.: LAP Lambert Academic Publishing, 2010. – 64 с.
  126. Farrah Farooq,Rumman Khalid and M. Usman Butt. Android-Based Game Development. – М.: LAP Lambert Academic Publishing, 2011. – 112 с.
  127. Teresa Terroso. 3D Object Reconstruction using Computer Vision. – М.: Scholars' Press, 2014. – 276 с.
  128. Kamatam Maheswara Rao and Damodaram Krishnamoorthy. Human Development. – М.: LAP Lambert Academic Publishing, 2012. – 236 с.
  129. Marcellin Mugabe. The Total Cost of Ownership (TCO) of Computer Networks in Colleges. – М.: LAP Lambert Academic Publishing, 2012. – 108 с.
  130. Paul Abuonji. Experiential Computing:. – М.: LAP Lambert Academic Publishing, 2012. – 60 с.
  131. Ibrahim Al Shihab. Using Computer-Based Instruction with Special Education Students. – М.: LAP Lambert Academic Publishing, 2013. – 60 с.
  132. P.N. Lakshmi Shanmugam. TEACHING OF COMPUTER SCIENCE. – М.: LAP Lambert Academic Publishing, 2013. – 288 с.
  133. Richard Sagasag. Violent computer games: Its effect to the behavior of nursing students. – М.: LAP Lambert Academic Publishing, 2011. – 92 с.
  134. Hassan S. Mahdi. Use of Computer Aided Techniques in Teaching Aural-Oral Skills. – М.: LAP Lambert Academic Publishing, 2011. – 132 с.
  135. Kazeem Osuolale. A Study Of Computer Software In Secondary School Mathematics. – М.: LAP Lambert Academic Publishing, 2012. – 60 с.
  136. Alankar Pradhan. Comparison between Python and Lua in Gaming Industry. – М.: , 2013. – 88 с.
  137. Yagnik Yoganandi,Rajvir Yadav and Ashwin Vadher. Optimization of mouldboard plough bottom using computer software. – М.: , 2015. – 88 с.
  138. Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. – М.: Addison Wesley, 2014. – 944 с.
  139. Joe Hocking. Unity in Action: Multiplatform Game Development in C# with Unity 5. – М.: Manning Publications, 2015. – 352 с.
  140. Jon Woodcock. Computer Coding Games for Kids. – М.: Дорлинг Киндерсли, Penguin Random House, 2015. – 224 с.

Лучшие результаты

Ничего не найдено

Дополнительные результаты

  1. Наука человековедения. интервью с Д. Уолтоном, профессором London Metropolitan University, экспертом CIPD. Chartered Institute of Personnel and Development, автором программы Master of Arts in Human Resource Strategies. И. Смирнова, "Кадровый менеджмент", № 5, июль-август 2007.
  2. Game off. С. Трусевич, "эж-ЮРИСТ", № 39, октябрь 2006.
  3. Верность качеству. Как управиться с интригой. интервью с И. Вагиным, президентом компании Business Development. И. Смирнова, "Кадровый менеджмент", № 4, апрель 2008.
  4. Эмоциональный интеллект на службе у HR. интервью с И. Вагиным, президентом Группы компаний Business Development. И. Смирнова, "Кадровый менеджмент", № 3, март 2008.

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