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Лучшие результаты Leon Bazil. Business Games for Management and Economics: Learning by Playing. – М.: , 2012. – 369 с. OECD Organisation for Economic Co-operation and Development. OECD Fiscal Federalism Studies Reforming Fiscal Federalism and Local Government: Beyond the Zero-Sum Game. – М.: , 2012. – 136 с. Robert Epstein, Jessica Rogers. The Big Book of Motivation Games. – М.: McGraw-Hill, 2001. – 224 с. Steve Sugar. Games That Teach: Experiential Activities for Reinforcing Training. – М.: , 0. – 0 с. Ernest Adams. Break Into The Game Industry: How to Get A Job Making Video Games. – М.: , 0. – 0 с. Marc Mencher. Get in the Game: Careers in the Game Industry. – М.: , 0. – 0 с. John Newstrom & Edward Scannell. The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do. – М.: McGraw-Hill, 1998. – 274 с. Vinod K. Aggarwal. Institutional Designs for a Complex World: Bargaining, Linkages, and Nesting. – М.: , 0. – 0 с. Prajit K. Dutta. Strategies and Games: Theory and Practice. – М.: The MIT Press, 1999. – 476 с. Murat R. Sertel, Semih Koray, t Society for Economic Design International Conference 2000 Istanbul. Advances in Economic Design (Studies in Economic Design). – М.: , 0. – 0 с. Sivasailam "Thiagi" Thiagarajan. Design Your Own Games and Activities : Thiagi's Templates for Performance Improvement. – М.: , 0. – 0 с. Marlene Caroselli. Quality Games for Trainers: 101 Playful Lessons in Quality and Continuous Improvement. – М.: McGraw-Hill, 0. – 304 с. Bob Pike, Christopher Busse. 101 More Games for Trainers: Another Collection of the Best Activities from Creative Training Techniques Newsletter. – М.: Lakewood Publications, 2004. – 118 с. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – М.: New Riders Games, 2003. – 648 с. Karen E. Chessler. Winning the Office Leasing Game. – М.: , 0. – 0 с. Sheri Graner Ray. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series). – М.: Charles River Media, 2003. – 350 с. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с. Ben Carter. The Game Asset Pipeline. – М.: , 0. – 0 с. Jeannie Novak. Game Development Essentials: An Introduction. – М.: , 2004. – 0 с. Inc Facts on File. Computer & Video Game Design (Ferguson's Careers in Focus). – М.: , 2005. – 0 с. Joseph Cancellaro. Exploring Sound Design for Interactive Media (Design Exploration Series). – М.: , 2005. – 0 с. Alexandre Ziegler. A Game Theory Analysis of Options. – М.: , 2004. – 0 с. Steve Sugar. Games That Boost Performance. – М.: , 2004. – 0 с. Steffen Jorgensen. Differential Games in Marketing (International Series in Quantitative Marketing). – М.: , 2003. – 0 с. Clayton E Crooks II. Awesome 3d Game Development: No Programming Required (Game Development Series). – М.: , 2004. – 431 с. Kathleen M. Iverson. E-Learning Games : Interactive Strategies for Digital Delivery (Neteffect Series). – М.: , 2004. – 208 с. Martin Brownlow. Game Programming Golden Rules (Game Development Series). – М.: , 2004. – 318 с. David R. Michael. Indie Game Development Survival Guide (Game Development Series). – М.: , 2003. – 500 с. Alan Watt. Advanced Game Development with Programmable Graphics Hardware. – М.: , 2005. – 384 с. Clark N. Quinn. Engaging Learning : Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professiona). – М.: , 2005. – 240 с. William Horton. e-Learning by Design. – М.: , 2006. – 640 с. Leo Hartas. The Art of Game Characters. – М.: Ilex, 2005. – 192 с. Jenny Mawer. Business Games. – М.: Language Teaching Publications, 2002. – 80 с. Larry J. Linden. The Career Game Championships: ... and How to Win. – М.: , 2008. – 306 с. Tim Manners. Relevance: Making Stuff That Matters. – М.: , 2008. – 224 с. Algorithmic Game Theory: First International Symposium, SAGT 2008, Paderborn, Germany, April 30 - May 2, 2008, Proceedings (Lecture Notes in Computer Science). – М.: , 2008. – 363 с. Jared Knight. 101 Games and Activities to Strengthen Families. – М.: , 2009. – 183 с. Maria Sharmina. Hungarian Green Investment Scheme: A Game Theoretic Approach. – М.: , 2010. – 56 с. David A. Lax, James K. Sebenius. 3-D Negotiation: Powerful Tools to Change the Game in Your Most Important Deals. – М.: , 2006. – 304 с. Peter Watcyn-Jones. Grammar Games & Activities 1. – М.: Penguin English Guides, 2011. – 136 с. Maria Lucia Zaorob and Elizabeth Chin. Games for Grammar Practice. – М.: Cambridge University Press, 2011. – 116 с. Deidre Howard-Williams. Grammar Games & Activities 2. – М.: Penguin English Guides, 2001. – 132 с. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – М.: Elsevier Science, 2007. – 340 с. Paul R. Thie, Gerard E. Keough. An Introduction to Linear Programming and Game Theory. – М.: , 2008. – 460 с. Nicola Friederike Maaser. Decision-Making in Committees: Game-Theoretic Analysis (Lecture Notes in Economics and Mathematical Systems). – М.: , 2010. – 126 с. Judith A. Muschla. Math Games. – М.: , 2004. – 240 с. Clive Fencott. Game Invaders. – М.: , 2011. – 240 с. Alexander Osterwalder, Yves Pigneur. Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. – М.: John Wiley and Sons, Ltd, 2010. – 288 с. Jim Puhalla, Jeffrey V. Krans, Michael Goatley. Sports Fields: Design, Construction, and Maintenance. – М.: , 2010. – 528 с. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – М.: Рид Элсивер, Focal Press, 2010. – 304 с. Chris Griffith. Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. – М.: Рид Элсивер, Focal Press, 2010. – 352 с. Gregory Trefry. Casual Game Design: Designing Play for the Gamer in All of Us. – М.: Morgan Kaufmann, 2010. – 264 с. Nick Iuppa, Terry Borst. End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish. – М.: Рид Элсивер, Focal Press, 2010. – 384 с. Matthew David. HTML5: Designing Rich Internet Applications. – М.: Focal Press, 2010. – 304 с. Michael Thornton Wyman. Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games. – М.: Elsevier, 2011. – 220 с. Wes McDermott. Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines. – М.: Focal Press, 2011. – 254 с. Mark Haigh-Hutchinson. Real-Time Cameras: A Guide for Game Designers and Developers. – М.: Morgan Kaufmann, 2009. – 536 с. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 336 с. Mary Flanagan. Critical Play – Radical Game Design. – М.: , 2009. – 336 с. Alexander Dawson. Sustainable Design – The London 2012 Olympic Games. – М.: , 2011. – 264 с. Hwa Soon Choi. 3ds Max: For Game Character Design. – М.: , 2008. – 560 с. Jim Thompson. Game Design. – М.: , 2008. – 192 с. D HEISERMAN. Heiserman How To Design & ?build? Your Own Custom ?tv Games? (paper Only). – М.: , 1982. – 0 с. Eric Klopfer. Augmented Learning – Research and Design of Mobile Educational Games. – М.: , 2008. – 296 с. Karen Collins. Game Sound – An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. – М.: , 2008. – 216 с. GA SCHWENK. Schwenk ?commodore 64? Advanced ?game Design? (paper Only). – М.: , 1985. – 144 с. The Big Book Of Customer Service Training Games. – М.: , 1998. – 209 с. 101 Great Classroom Games. – М.: , 2011. – 304 с. Coach'S Guide To Game-Winning Softball Drills. – М.: , 2011. – 240 с. Market Mind Games: Profiting From The New Psychology Of Risk, Uncertainty, And The Convergence Of Trading With Investing. – М.: , 2011. – 256 с. Break Into The Game Industry: How To Get A Job Making Video Games. – М.: , 2011. – 352 с. Fun And Games - Hotlinks Level 19 Book Banded Guided Reading. – М.: , 2011. – 0 с. David H. Eberly. Game Physics (Interactive 3d Technology Series). – М.: , . – с. David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM). – М.: Morgan Kaufmann, 2007. – 1040 с. Beijing, Architecture & Design. – М.: daab, 2008. – 240 с. Questions and Answers (набор из 66 карточек). – М.: European Language Institute, 2007. – 132 с. Made in Russia: Unsung Icons of Soviet Design. – М.: Rizzoli, 2013. – 228 с. HTML5 Game Development For Dummies. – М.: , 2013. – 384 с. Dutch Design Memory Game. – М.: , 2013. – 60 с. David Sparshott. Style Wars: A Trump Card Game. – М.: , 2013. – 34 с. Adam L. Penenberg. Play at Work: How Games Inspire Breakthrough Thinking. – М.: Portfolio Hardcover, 2013. – 256 с. Machine Games. The Art of Wolfenstein: The New Order. – М.: Digital Manga Publishing, 2014. – 184 с. Jane McGonigal. Reality is Broken: Why Games Make Us Better and How They Can Change the World. – М.: Vintage, 2011. – 416 с. Mirfa Manzoor,Hina Alvi and Naila Hayat. Documentation of Two Package Game. – М.: Scholars Press, 2013. – 72 с. Douglas Buettner. Acquisition Games and Software Defects. – М.: LAP Lambert Academic Publishing, 2014. – 356 с. Maria del Sol Guijarro Chirosa. A robotic ball game: development of physical and computer prototypes. – М.: LAP Lambert Academic Publishing, 2010. – 100 с. Claudio Talarico. Evaluating Power Consumption of Embedded SoC Designs. – М.: LAP Lambert Academic Publishing, 2009. – 140 с. Tom Page and Gisli Thorsteinsson. Electronic Product Design of Home Entertainment Systems. – М.: LAP Lambert Academic Publishing, 2011. – 72 с. Christopher Blanco and Neil Diaz. Blind Samurai. – М.: LAP Lambert Academic Publishing, 2010. – 108 с. Veronica Lo Presti. Accessibility and Universal Design in Major Sport Events. – М.: LAP Lambert Academic Publishing, 2014. – 80 с. Jan Van Looy. UNDERSTANDING COMPUTER GAME CULTURE. – М.: LAP Lambert Academic Publishing, 2010. – 280 с. Christopher Mead. Socially, gameful persuasion: the next level. – М.: LAP Lambert Academic Publishing, 2013. – 92 с. Aswin Kannan. Nash Equilibria in Power Markets and Product Design. – М.: LAP Lambert Academic Publishing, 2012. – 132 с. Rick van Rooij. Designing Educational Games: The 5/10 Method. – М.: LAP Lambert Academic Publishing, 2014. – 76 с. Joseph Feinberg. Debriefing in Simulation Games. – М.: LAP Lambert Academic Publishing, 2011. – 104 с. Thorkild Hanghoj. Playful Knowledge. – М.: LAP Lambert Academic Publishing, 2011. – 404 с. Obert Muzurura. Game Based Learning in Primary Education. – М.: LAP Lambert Academic Publishing, 2012. – 96 с. Jun Guo. 3D Character Created by 3D Scanner and Connection in 3D Game Engine. – М.: LAP Lambert Academic Publishing, 2012. – 108 с. Roziana Ibrahim. Gender-Inclusivity Framework (GIF). – М.: LAP Lambert Academic Publishing, 2012. – 116 с. Er. Preet Kanwal Singh,Er. Gurkamal Singh and Ripudaman Singh. Alphabet Villa Game. – М.: LAP Lambert Academic Publishing, 2012. – 128 с. Seyed Ali Azimi. Persistent Storage for an Online Game's Statistics. – М.: LAP Lambert Academic Publishing, 2014. – 52 с. Moniruzzaman Bhuiyan. Gesture Controlled User Interface For Inclusive Design. – М.: LAP Lambert Academic Publishing, 2013. – 256 с. Shravya Yeragani. Educational Videogame Design. – М.: LAP Lambert Academic Publishing, 2011. – 120 с. Krzysztof Wolk and Agnieszka Wolk. Designing and planning children educational applications. – М.: LAP Lambert Academic Publishing, 2014. – 56 с. Viknashvaran Narayanasamy. Design, Modeling, Architecture and Development for Multiplayer Games. – М.: LAP Lambert Academic Publishing, 2010. – 232 с. B. B. Misra,P. K. Dash and G. Panda. Neuro-Swarm Techniques for Classifier Design. – М.: LAP Lambert Academic Publishing, 2012. – 148 с. Roziana Ibrahim. Math Explore. – М.: LAP Lambert Academic Publishing, 2012. – 80 с. Farrah Farooq,Rumman Khalid and M. Usman Butt. Android-Based Game Development. – М.: LAP Lambert Academic Publishing, 2011. – 112 с. Daniel Heffernan. Yakumo: A Physics-based Game with Physical Input. – М.: LAP Lambert Academic Publishing, 2009. – 132 с. Cetin Mericli. Reading the Game. – М.: LAP Lambert Academic Publishing, 2010. – 84 с. David An. Revenue Model Optimization of Android Gaming Apps. – М.: LAP Lambert Academic Publishing, 2012. – 64 с. Sabyasachi Chatterjee and Samiranjan Adhikari. To Study The Effect Of Sports Perfectionism And Facilities For Games. – М.: Scholars' Press, 2013. – 168 с. Jan Fuka. Management of Crisis Situations in Company Using Game Theory. – М.: Scholars' Press, 2014. – 52 с. Tom Page and Gisli Thorsteinsson. The Relationship Between Symmetry and Appeal in Product Design?. – М.: LAP Lambert Academic Publishing, 2010. – 76 с. Nirmit Jhaveri. Light?Games in Our Cities. – М.: LAP Lambert Academic Publishing, 2011. – 116 с. Semsa Ebru Karkac and Tugyan Aytac Dural. Game Architecture. – М.: LAP Lambert Academic Publishing, 2012. – 96 с. Alankar Pradhan. Comparison between Python and Lua in Gaming Industry. – М.: , 2013. – 88 с. Michael Owen, Joe Epstein. Batman: Arkham Knight: Signature Series Guide (+Access Code). – М.: Brady Games, 2015. – 336 с. Batman: Arkham Knight Collector's Edition. – М.: Brady Games, 2015. – 352 с. MCGONIGAL, JANE. SUPERBETTER. – М.: , 2015. – с. C. A. Taylor. Inside HBO's Game of Thrones: Season 3 & 4. – М.: Chronicle Books, 2014. – 192 с. Tara Gallagher. Shuffle and Deal: 50 Classic Card Games for Any Number of Players. – М.: Harper Design International, 2015. – 160 с. Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. – М.: Addison Wesley, 2014. – 944 с. Дополнительные результаты Leon Bazil. Business Games for Management and Economics: Learning by Playing. – М.: , 2012. – 369 с. Robert Epstein, Jessica Rogers. The Big Book of Motivation Games. – М.: McGraw-Hill, 2001. – 224 с. Steve Sugar. Games That Teach: Experiential Activities for Reinforcing Training. – М.: , 0. – 0 с. Ernest Adams. Break Into The Game Industry: How to Get A Job Making Video Games. – М.: , 0. – 0 с. I NATO Conference on Manpower Planning and Organization Design Stresa, Richard J. Niehaus, Donald T. Bryant, NATO Special Program Panel on Human Factors, NATO Special Program Panel on Systems Science. Manpower Planning and Organization Design. (NATO Conference Series : Ii, Systems Science, 7). – М.: , 0. – 0 с. Marc Mencher. Get in the Game: Careers in the Game Industry. – М.: , 0. – 0 с. John Newstrom & Edward Scannell. The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do. – М.: McGraw-Hill, 1998. – 274 с. Vinod K. Aggarwal. Institutional Designs for a Complex World: Bargaining, Linkages, and Nesting. – М.: , 0. – 0 с. Prajit K. Dutta. Strategies and Games: Theory and Practice. – М.: The MIT Press, 1999. – 476 с. Murat R. Sertel, Semih Koray, t Society for Economic Design International Conference 2000 Istanbul. Advances in Economic Design (Studies in Economic Design). – М.: , 0. – 0 с. Sivasailam "Thiagi" Thiagarajan. Design Your Own Games and Activities : Thiagi's Templates for Performance Improvement. – М.: , 0. – 0 с. Marlene Caroselli. Quality Games for Trainers: 101 Playful Lessons in Quality and Continuous Improvement. – М.: McGraw-Hill, 0. – 304 с. U s Games System. Patton on Leadership: Seventy Motivational Cards for Success. – М.: , 0. – 0 с. Bob Pike, Christopher Busse. 101 More Games for Trainers: Another Collection of the Best Activities from Creative Training Techniques Newsletter. – М.: Lakewood Publications, 2004. – 118 с. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – М.: New Riders Games, 2003. – 648 с. Karen E. Chessler. Winning the Office Leasing Game. – М.: , 0. – 0 с. Sheri Graner Ray. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series). – М.: Charles River Media, 2003. – 350 с. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с. Ben Carter. The Game Asset Pipeline. – М.: , 0. – 0 с. Jeannie Novak. Game Development Essentials: An Introduction. – М.: , 2004. – 0 с. Deutscher Designer Club. Good Design 2004: Award Winning Projects From Architecture, Corporate Design, Internet, Communication And Product Design And Advertising. – М.: , 0. – 0 с. Inc Facts on File. Computer & Video Game Design (Ferguson's Careers in Focus). – М.: , 2005. – 0 с. Joseph Cancellaro. Exploring Sound Design for Interactive Media (Design Exploration Series). – М.: , 2005. – 0 с. Alexandre Ziegler. A Game Theory Analysis of Options. – М.: , 2004. – 0 с. Steve Sugar. Games That Boost Performance. – М.: , 2004. – 0 с. Steffen Jorgensen. Differential Games in Marketing (International Series in Quantitative Marketing). – М.: , 2003. – 0 с. British Design & Art Direction. D & AD Annual 2003 (British Design and Art Direction). – М.: , 2004. – 0 с. David E. Carter. The Big Book of Design Ideas (Big Book (Collins Design)). – М.: Collins Design, 2003. – 384 с. Clayton E Crooks II. Awesome 3d Game Development: No Programming Required (Game Development Series). – М.: , 2004. – 431 с. Kathleen M. Iverson. E-Learning Games : Interactive Strategies for Digital Delivery (Neteffect Series). – М.: , 2004. – 208 с. Martin Brownlow. Game Programming Golden Rules (Game Development Series). – М.: , 2004. – 318 с. David R. Michael. Indie Game Development Survival Guide (Game Development Series). – М.: , 2003. – 500 с. Alan Watt. Advanced Game Development with Programmable Graphics Hardware. – М.: , 2005. – 384 с. Clark N. Quinn. Engaging Learning : Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professiona). – М.: , 2005. – 240 с. The Interior Design Handbook '2006. Пространство и Стиль. Справочник-путеводитель по российским компаниям и представительствам. Выпуск 6. – М.: , 2005. – 544 с. Institute for Info Design. Information Design Source Book. – М.: , 2005. – 312 с. William Horton. e-Learning by Design. – М.: , 2006. – 640 с. Leo Hartas. The Art of Game Characters. – М.: Ilex, 2005. – 192 с. Carol Soucek King. Unique Homes: Personalize Your Home Through Good Design. – М.: Collins Design, 2006. – 192 с. Jenny Mawer. Business Games. – М.: Language Teaching Publications, 2002. – 80 с. Larry J. Linden. The Career Game Championships: ... and How to Win. – М.: , 2008. – 306 с. Tim Manners. Relevance: Making Stuff That Matters. – М.: , 2008. – 224 с. Algorithmic Game Theory: First International Symposium, SAGT 2008, Paderborn, Germany, April 30 - May 2, 2008, Proceedings (Lecture Notes in Computer Science). – М.: , 2008. – 363 с. Jared Knight. 101 Games and Activities to Strengthen Families. – М.: , 2009. – 183 с. Maria Sharmina. Hungarian Green Investment Scheme: A Game Theoretic Approach. – М.: , 2010. – 56 с. Peter Watcyn-Jones. Grammar Games & Activities 1. – М.: Penguin English Guides, 2011. – 136 с. Maria Lucia Zaorob and Elizabeth Chin. Games for Grammar Practice. – М.: Cambridge University Press, 2011. – 116 с. Deidre Howard-Williams. Grammar Games & Activities 2. – М.: Penguin English Guides, 2001. – 132 с. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – М.: Elsevier Science, 2007. – 340 с. Paul R. Thie, Gerard E. Keough. An Introduction to Linear Programming and Game Theory. – М.: , 2008. – 460 с. Nicola Friederike Maaser. Decision-Making in Committees: Game-Theoretic Analysis (Lecture Notes in Economics and Mathematical Systems). – М.: , 2010. – 126 с. Judith A. Muschla. Math Games. – М.: , 2004. – 240 с. Clive Fencott. Game Invaders. – М.: , 2011. – 240 с. Jim Puhalla, Jeffrey V. Krans, Michael Goatley. Sports Fields: Design, Construction, and Maintenance. – М.: , 2010. – 528 с. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – М.: Рид Элсивер, Focal Press, 2010. – 304 с. Chris Griffith. Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. – М.: Рид Элсивер, Focal Press, 2010. – 352 с. Gregory Trefry. Casual Game Design: Designing Play for the Gamer in All of Us. – М.: Morgan Kaufmann, 2010. – 264 с. Nick Iuppa, Terry Borst. End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish. – М.: Рид Элсивер, Focal Press, 2010. – 384 с. Michael Thornton Wyman. Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games. – М.: Elsevier, 2011. – 220 с. Wes McDermott. Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines. – М.: Focal Press, 2011. – 254 с. Mark Haigh-Hutchinson. Real-Time Cameras: A Guide for Game Designers and Developers. – М.: Morgan Kaufmann, 2009. – 536 с. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 336 с. Mary Flanagan. Critical Play – Radical Game Design. – М.: , 2009. – 336 с. Alexander Dawson. Sustainable Design – The London 2012 Olympic Games. – М.: , 2011. – 264 с. Urban Design. The Urban Design Handbook – Techniques & Working Methods. – М.: , 2003. – 208 с. Urban Design. The Architectural Pattern Book – A Tool for Building Great Neighborhoods. – М.: , 2004. – 208 с. Hwa Soon Choi. 3ds Max: For Game Character Design. – М.: , 2008. – 560 с. The Society of Design Administration. Handbook of Design Office Administration. – М.: , 1998. – 320 с. International Gaming Institute, Univ. of Nevada, Las Vegas, William F. Harrah College of Hotel Admi. The Gaming Industry. – М.: , 1996. – 280 с. Nth Degree Design and Visual FX, Inc. After Effects For Digital Editors Only. – М.: , 2009. – 400 с. Jim Thompson. Game Design. – М.: , 2008. – 192 с. D HEISERMAN. Heiserman How To Design & ?build? Your Own Custom ?tv Games? (paper Only). – М.: , 1982. – 0 с. Eric Klopfer. Augmented Learning – Research and Design of Mobile Educational Games. – М.: , 2008. – 296 с. Alison Games. Migration & the Origins of the English Atlantic World. – М.: , 1999. – 332 с. Design Graphics. Photoshop cs Illustrated. – М.: , 2004. – 384 с. Design Graphics. Photoshop® Studio Skills. – М.: , 2004. – 320 с. Alison Games. Migration & the Origins of the English Atlantic World. – М.: , 2001. – 336 с. Design Graphics. Mac® OS X Illustrated. – М.: , 2004. – 288 с. Karen Collins. Game Sound – An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. – М.: , 2008. – 216 с. GA SCHWENK. Schwenk ?commodore 64? Advanced ?game Design? (paper Only). – М.: , 1985. – 144 с. The Big Book Of Customer Service Training Games. – М.: , 1998. – 209 с. 101 Great Classroom Games. – М.: , 2011. – 304 с. Market Mind Games: Profiting From The New Psychology Of Risk, Uncertainty, And The Convergence Of Trading With Investing. – М.: , 2011. – 256 с. Break Into The Game Industry: How To Get A Job Making Video Games. – М.: , 2011. – 352 с. David H. Eberly. Game Physics (Interactive 3d Technology Series). – М.: , . – с. David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM). – М.: Morgan Kaufmann, 2007. – 1040 с. David E. Carter, Suzanna MW Stephens. The Big Book of Design Ideas 3. – М.: Collins Design, 2008. – 384 с. DESIGN & DESIGN.COM. Book of the year vol 2 (Design & Design.com Book of the Year). – М.: , 2010. – 768 с. Questions and Answers (набор из 66 карточек). – М.: European Language Institute, 2007. – 132 с. Made in Russia: Unsung Icons of Soviet Design. – М.: Rizzoli, 2013. – 228 с. HTML5 Game Development For Dummies. – М.: , 2013. – 384 с. Dutch Design Memory Game. – М.: , 2013. – 60 с. Mine Design, Top Studio Design, Stoltz Design, Sayles Graphic Design. The Best of Letterhead & Logo Design. – М.: , 2012. – 352 с. Francesc Zamora Mola. Affordable Exhibition Design. – М.: Harper Design International, 2011. – 192 с. Adam L. Penenberg. Play at Work: How Games Inspire Breakthrough Thinking. – М.: Portfolio Hardcover, 2013. – 256 с. Brady Games. WWE 2K14: Signature Series Strategy. – М.: Brady Games, 2014. – 320 с. Machine Games. The Art of Wolfenstein: The New Order. – М.: Digital Manga Publishing, 2014. – 184 с. Jane McGonigal. Reality is Broken: Why Games Make Us Better and How They Can Change the World. – М.: Vintage, 2011. – 416 с. Norman Hathaway, Dan Nadel. Dorothy and Otis: Designing the American Dream. – М.: Harper Design International, 2014. – 256 с. Mirfa Manzoor,Hina Alvi and Naila Hayat. Documentation of Two Package Game. – М.: Scholars Press, 2013. – 72 с. Douglas Buettner. Acquisition Games and Software Defects. – М.: LAP Lambert Academic Publishing, 2014. – 356 с. Maria del Sol Guijarro Chirosa. A robotic ball game: development of physical and computer prototypes. – М.: LAP Lambert Academic Publishing, 2010. – 100 с. Claudio Talarico. Evaluating Power Consumption of Embedded SoC Designs. – М.: LAP Lambert Academic Publishing, 2009. – 140 с. Tom Page and Gisli Thorsteinsson. Electronic Product Design of Home Entertainment Systems. – М.: LAP Lambert Academic Publishing, 2011. – 72 с. Christopher Blanco and Neil Diaz. Blind Samurai. – М.: LAP Lambert Academic Publishing, 2010. – 108 с. Veronica Lo Presti. Accessibility and Universal Design in Major Sport Events. – М.: LAP Lambert Academic Publishing, 2014. – 80 с. Jan Van Looy. UNDERSTANDING COMPUTER GAME CULTURE. – М.: LAP Lambert Academic Publishing, 2010. – 280 с. Christopher Mead. Socially, gameful persuasion: the next level. – М.: LAP Lambert Academic Publishing, 2013. – 92 с. Aswin Kannan. Nash Equilibria in Power Markets and Product Design. – М.: LAP Lambert Academic Publishing, 2012. – 132 с. Rick van Rooij. Designing Educational Games: The 5/10 Method. – М.: LAP Lambert Academic Publishing, 2014. – 76 с. Joseph Feinberg. Debriefing in Simulation Games. – М.: LAP Lambert Academic Publishing, 2011. – 104 с. Thorkild Hanghoj. Playful Knowledge. – М.: LAP Lambert Academic Publishing, 2011. – 404 с. Obert Muzurura. Game Based Learning in Primary Education. – М.: LAP Lambert Academic Publishing, 2012. – 96 с. Jun Guo. 3D Character Created by 3D Scanner and Connection in 3D Game Engine. – М.: LAP Lambert Academic Publishing, 2012. – 108 с. Roziana Ibrahim. Gender-Inclusivity Framework (GIF). – М.: LAP Lambert Academic Publishing, 2012. – 116 с. Seyed Ali Azimi. Persistent Storage for an Online Game's Statistics. – М.: LAP Lambert Academic Publishing, 2014. – 52 с. Moniruzzaman Bhuiyan. Gesture Controlled User Interface For Inclusive Design. – М.: LAP Lambert Academic Publishing, 2013. – 256 с. Shravya Yeragani. Educational Videogame Design. – М.: LAP Lambert Academic Publishing, 2011. – 120 с. Krzysztof Wolk and Agnieszka Wolk. Designing and planning children educational applications. – М.: LAP Lambert Academic Publishing, 2014. – 56 с. Viknashvaran Narayanasamy. Design, Modeling, Architecture and Development for Multiplayer Games. – М.: LAP Lambert Academic Publishing, 2010. – 232 с. B. B. Misra,P. K. Dash and G. Panda. Neuro-Swarm Techniques for Classifier Design. – М.: LAP Lambert Academic Publishing, 2012. – 148 с. Roziana Ibrahim. Math Explore. – М.: LAP Lambert Academic Publishing, 2012. – 80 с. Farrah Farooq,Rumman Khalid and M. Usman Butt. Android-Based Game Development. – М.: LAP Lambert Academic Publishing, 2011. – 112 с. Daniel Heffernan. Yakumo: A Physics-based Game with Physical Input. – М.: LAP Lambert Academic Publishing, 2009. – 132 с. Cetin Mericli. Reading the Game. – М.: LAP Lambert Academic Publishing, 2010. – 84 с. David An. Revenue Model Optimization of Android Gaming Apps. – М.: LAP Lambert Academic Publishing, 2012. – 64 с. Sabyasachi Chatterjee and Samiranjan Adhikari. To Study The Effect Of Sports Perfectionism And Facilities For Games. – М.: Scholars' Press, 2013. – 168 с. Jan Fuka. Management of Crisis Situations in Company Using Game Theory. – М.: Scholars' Press, 2014. – 52 с. Nirmit Jhaveri. Light?Games in Our Cities. – М.: LAP Lambert Academic Publishing, 2011. – 116 с. Semsa Ebru Karkac and Tugyan Aytac Dural. Game Architecture. – М.: LAP Lambert Academic Publishing, 2012. – 96 с. Alankar Pradhan. Comparison between Python and Lua in Gaming Industry. – М.: , 2013. – 88 с. Michael Owen, Joe Epstein. Batman: Arkham Knight: Signature Series Guide (+Access Code). – М.: Brady Games, 2015. – 336 с. Batman: Arkham Knight Collector's Edition. – М.: Brady Games, 2015. – 352 с. MCGONIGAL, JANE. SUPERBETTER. – М.: , 2015. – с. Ethel Rompilla and The New York School of Interior Design. Color for Interior Design. – М.: , 2005. – 224 с. Norah Gaughan and Berroco Design Team. Comfort Knitting & Crochet: Babies & Toddlers. – М.: , 2012. – 160 с. 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Настя Юлия, я успешно защитилась. Большое Вам спасибо. С Вами было приятно общаться и работать.