Воспользуйтесь формой поиска по сайту, чтобы подобрать полный список использованной литературы.
Если вы хотите выбрать для списка литературы книги определенного года издания, достаточно дописать его к поисковому запросу.
Результаты поиска
Лучшие результаты Hwa Soon Choi. 3ds Max: For Game Character Design. – М.: , 2008. – 560 с. Дополнительные результаты Peter Brooks. Metrics for Service Management: Designing for ITIL. – М.: , 2012. – 169 с. OECD Organisation for Economic Co-operation and Development. OECD Fiscal Federalism Studies Reforming Fiscal Federalism and Local Government: Beyond the Zero-Sum Game. – М.: , 2012. – 136 с. Susan Albers Mohrman, Allan M. Mohrman. Designing and Leading Team-Based Organizations, A Workbook for Organizational Self-Design (The Jossey-Bass Business & Management Series). – М.: , 0. – 0 с. Greg Brue. Design for Six Sigma (Briefcase Books Series). – М.: , 0. – 0 с. Radio Frequency Transistors : Principles and Practical Applications (Edn Series for Design Engineers). – М.: , 0. – 0 с. Brian M. Stecher, Mikala L. for Research in Vocational Education Rahn, Allen Ruby, Martha Naomi Alt, Abby Robyn. Using Alternative Assessments in Vocational Education. – М.: , 0. – 0 с. Dimitrios Soudris, Christian Piguet, Costas Goutis. Designing Cmos Circuits for Low Power (European Low-Power Initiative for Electronic System Design (Series).). – М.: , 0. – 0 с. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с. Greg Snook. Real-Time 3D Terrain Engines Using C++ and DirectX 9 (+ CD-ROM). – М.: Charles River Media, 2003. – 396 с. Joseph Cancellaro. Exploring Sound Design for Interactive Media (Design Exploration Series). – М.: , 2005. – 0 с. Patricia Beckmann. Exploring 3D Modeling with Maya 6 (Design Exploration). – М.: , 2004. – 408 с. Patricia Beckmann. Exploring 3D Animation with Maya 6 (Design Exploration). – М.: , 2005. – 312 с. Noel Llopis. C++ For Game Programmers (Game Development Series). – М.: , 2003. – 412 с. Alan Watt. Advanced Game Development with Programmable Graphics Hardware. – М.: , 2005. – 384 с. Cameron S. Foote. The Business Side of Creativity: The Complete Guide to Running a Small Graphic Design or Communications Business, Third Updated Edition (Norton Book for Architects and Designers). – М.: , 2006. – 440 с. Leo Hartas. The Art of Game Characters. – М.: Ilex, 2005. – 192 с. Andreas W. Neumann. Recommender Systems for Information Providers: Designing Customer Centric Paths to Information (Contributions to Management Science). – М.: , 2009. – 158 с. Chuck Eastman, Paul Teicholz, Rafael Sacks, Kathleen Liston. BIM Handbook: A Guide to Building Information Modeling for Owners, Managers, Designers, Engineers and Contractors. – М.: John Wiley and Sons, Ltd, 2008. – 504 с. Harold Linton. Marketing for Arhcitects and Designers. – М.: , 2005. – 144 с. Michael Keating, Pierre Bricaud. Reuse Methodology Manual for System-On-A-Chip Designs. – М.: , 0. – 0 с. John C. Avise. Inside the Human Genome: A Case for Non-Intelligent Design. – М.: , 2010. – 240 с. Handbook for Blast Resistant Design of Buildings. – М.: , 2010. – 512 с. Jon McFarland. Master Visually 3ds Max® 8. – М.: , 2006. – 602 с. Clive Fencott. Game Invaders. – М.: , 2011. – 240 с. Eric Allen. Body Language. – М.: , 2008. – 396 с. Michele Bousquet. Mesa College 3ds Max Bundle. – М.: , 2010. – 0 с. Ian Millington, John Funge. Artificial Intelligence for Games. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 896 с. Masahiro Fujita. Verification Techniques for System-Level Design. – М.: , 2010. – 256 с. Autodesk. 3ds Max Bundle. – М.: , 2010. – 0 с. Joep van der Steen, Ted Boardman. Rendering with Mental Ray and 3ds Max. – М.: Рид Элсивер, Focal Press, 2010. – 272 с. Learning Autodesk 3ds Max 2010 Foundation for Games (+ DVD-ROM). – М.: Рид Элсивер, Focal Press, 2009. – 352 с. Michele Bousquet. How to Cheat in 3ds Max 2010 (+ DVD-ROM). – М.: Focal Press, 2009. – 256 с. Mike Mattesi. Force: Character Design from Life Drawing. – М.: , 2010. – 256 с. Roger Cusson, Jamie Cardoso. Realistic Architectural Visualization with 3ds Max and Mental Ray. – М.: Рид Элсивер, Focal Press, 2010. – 304 с. Darren Brooker. 3ds Max Arch. Mesa College Bundle. – М.: , 2010. – 0 с. Michele Bousquet. How to Cheat in 3ds Max 2009. – М.: , 2010. – 232 с. Mark Galer. Photography Foundations for Art and Design. – М.: , 2010. – 248 с. Autodesk. 3ds Max MAXScript Essentials. – М.: , 2010. – 312 с. Markus Kuhlo and Enrico Eggert. Architectural Rendering with 3ds Max and V-Ray (+ CD-ROM). – М.: Focal Press, 2010. – 224 с. Michele Bousquet. How to Cheat in 3ds Max 2011. – М.: , 2010. – 256 с. Darren Brooker. Essential CG Lighting Techniques with 3ds Max. – М.: , 2010. – 416 с. Autodesk. CG Artists 3ds Max bundle. – М.: , 2010. – 0 с. Andrew Gahan. 3D Automotive Modeling. – М.: Focal Press, 2011. – 472 с. Rafiq Elmansy. Photoshop 3D for Animators (+ DVD-ROM). – М.: Focal Press, 2011. – 296 с. Autodesk. Other 3ds Max (Arch Vis) bundle. – М.: , 2010. – 0 с. Pete Draper. Deconstructing the Elements with 3ds Max. – М.: , 2010. – 344 с. Todd Daniele. Poly-Modeling with 3ds Max. – М.: , 2010. – 288 с. Mark Haigh-Hutchinson. Real-Time Cameras: A Guide for Game Designers and Developers. – М.: Morgan Kaufmann, 2009. – 536 с. Autodesk. Other 3ds Max (effects) bundle. – М.: , 2010. – 0 с. Yancey Clinton. Game Character Modeling and Animation with 3ds Max (+ DVD-ROM). – М.: Focal Press, 2008. – 360 с. Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide (+ DVD-ROM). – М.: Focal Press, 2009. – 640 с. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 336 с. Mark Gerhard. Mastering Autodesk® 3ds Max® Design 2010. – М.: , 2009. – 912 с. Peter Brooks. Reading for the Plot – Design & Intention in Narrative. – М.: , 1992. – 382 с. Hwa Soon Choi. 3ds Max: For Game Character Design. – М.: , 2008. – 560 с. Cat Woods. MasteringTM 3ds max 4. – М.: , 2001. – 954 с. Dariush Derakhshani. Introducing 3ds Max® 2008. – М.: , 2008. – 604 с. James Yeon. 3ds Max 9.0 – Accelerated +CD. – М.: , 2008. – 320 с. George Maestri. 3ds Max® at a Glance. – М.: , 2007. – 226 с. Henri Soumerai. Practical Thermodynamic Tools for Heat Exchanger Design Engineers. – М.: , 1987. – 488 с. Reiss. 3ds Max® at a Glance. – М.: , 1994. – 0 с. Jorge Luis Ortega–Arjona. Patterns for Parallel Software Design. – М.: John Wiley and Sons, Ltd, 2010. – 440 с. R WARRING. Warring Electronic ?components? Handbook For Circu It Designers (paper Only). – М.: , 1983. – 0 с. Fred A. Stitt. Production Systems for Architects and Designers. – М.: , 1993. – 350 с. Boaz Livny. mental ray® for Maya®, 3ds Max®, and XSI®. – М.: , 2007. – 740 с. Kelly L. Murdock. 3ds max® 7 Bible. – М.: , 2005. – 1294 с. Judie A Juracek. Soft Surfaces – Visual Research for Artists, Architects & Designers. – М.: , 2000. – 336 с. Bill Gray. Lettering Tips – For Artists, Graphic Designers, & Calligraphers. – М.: , 1996. – 128 с. David M Bourg. Physics for Game Developers. – М.: , 2001. – 352 с. Mike Wasson. Fundamentals of Audio and Video Programming for Games. – М.: , 2003. – 400 с. Paul Laseau. Graphic Thinking for Architects and Designers. – М.: , 1988. – 244 с. Ron Kasprisin. Visual Thinking for Architects and Designers. – М.: , 1995. – 270 с. M VALINS. Valins: ?housing For Elderly People? – A Gde For A Rchiinterior Designers & Their Clients. – М.: , 1988. – 152 с. Autodesk Maya Press. 3D Tools for Photographers, Illustrators and Graphic Designers. – М.: , 2006. – 352 с. David H. Eberly. Game Physics (Interactive 3d Technology Series). – М.: , . – с. Laurent M. Abecassis. Update to 3ds Max 4 Training CD. – М.: , . – с. George Maestri. Character Animation in Discreet 3ds max 6. – М.: , . – с. Laurent M. Abecassis. Teach-O-Matic: Initiation a 3ds Max (French Language Edition). – М.: , . – с. Михаил Маров. 3ds max. Реальная анимация и виртуальная реальность (+ CD-ROM). – СПб.: Питер, 2005. – 416 с. Вячеслав Тозик, Александр Меженин. 3ds Max 9. Трехмерное моделирование и анимация (+ CD-ROM). – СПб.: БХВ-Петербург, 2007. – 1056 с. Тонкости настройки и работы в 3ds max (+ CD-ROM). – М.: НТ Пресс, 2007. – 1072 с. Fred Eady. Implementing 802.11 with Microcontrollers: Wireless Networking for Embedded Systems Designers (Embedded Technology). – М.: , 2005. – 400 с. David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM). – М.: Morgan Kaufmann, 2007. – 1040 с. Ольга Миловская. Визуализация архитектуры и интерьеров в 3ds Max 2008 (+ DVD-ROM). – СПб.: БХВ-Петербург, 2008. – 368 с. Владимир Верстак. 3ds Max 2008. Трюки и эффекты (+ DVD-ROM). – СПб.: Питер, 2009. – 488 с. Анна Кротова. 3ds Max 2009 для начинающих. – СПб.: БХВ-Петербург, 2009. – 354 с. Михаил Бурлаков. 3ds Max 2009 (+ СD-ROM). – СПб.: БХВ-Петербург, 2009. – 1088 с. Ф.А. Резников. 3ds Max 2009. Установка, настройка и результативная работа. – М.: Триумф, 2008. – 176 с. Suzanne Stephens. Imagining Ground Zero: Official and Unofficial Proposals for the World Trade Center Site. – М.: Rizzoli, 2004. – 224 с. Nevin Berger, Michael Arent, Jonathan Arnowitz, Fred Sampson. Effective Prototyping with Excel: A practical handbook for developers and designers (Interactive Technologies). – М.: , 2009. – 240 с. Terry Galloway. Solar House: A Guide for the Solar Designer. – М.: Architectural Press, 2007. – 240 с. Александр Лебедев. Планировка пространства и дизайн помещений на компьютере. Работаем в 3ds Max, ArchiCAD, ArCon (+ DVD-ROM). – СПб.: Питер, 2011. – 320 с. Cheryl Dangel Cullen. Small Graphics: Design Innovation for Limited Spaces. – М.: Rockport Publishers, 2000. – 184 с. Kelly L. Murdock. 3ds Max® 9 Bible. – М.: , 2007. – 1296 с. Matt Sumpter. WWE 13: Prima Official Game Guide. – М.: Prima Games, 2012. – 208 с. Release Me! Previously Unreleased Projects: Inspiration for Art & Design. – М.: , 2012. – 192 с. Elys John. CAD Fundamentals for Architecture (Portfolio Skills: Architecture). – М.: , 2013. – 208 с. Сергей Тимофеев. 3ds Max 2014. – СПб.: БХВ-Петербург, 2014. – 512 с. Александр Горелик. Самоучитель 3ds Max 2014. – СПб.: БХВ-Петербург, 2014. – 544 с. Machine Games. The Art of Wolfenstein: The New Order. – М.: Digital Manga Publishing, 2014. – 184 с. Ilse Crawford. A Frame for Life: The Designs of StudioIlse. – М.: Rizzoli, 2014. – 272 с. Сергей Гудков. Преподавание компьютерной графики на основе программы 3DS Max. – М.: , 2014. – 136 с. Vinita Dutt Sunderiyal and Ajit Kumar Singh Yadav. Handwritten Character Recognition Using Artificial Neural Network. – М.: LAP Lambert Academic Publishing, 2013. – 140 с. European Commission European Commission and Directorate-General for Research and Innovation Director. Sealing of Underground Respositories for Radioactive Waste in Salt. – М.: Dictus Publishing, 2011. – 312 с. Fabio Passos,Helena Fino and Elisenda Roca. Modeling of Integrated Inductors for RF Circuit Design. – М.: LAP Lambert Academic Publishing, 2014. – 112 с. Farooq Ul Amin. On the Design of an Analog Front-End for an X-Ray Detector. – М.: LAP Lambert Academic Publishing, 2010. – 140 с. Revna Acar Vural. Particle swarm optimization for electronic circuit design automation. – М.: LAP Lambert Academic Publishing, 2012. – 196 с. Nor Azhar Mohd Arif and Hafizal Mohamad. 3D Videophone for Immersive Communication. – М.: LAP Lambert Academic Publishing, 2010. – 124 с. Ittetsu Taniguchi,Masaharu Imai and Francky Catthoor. Design Methodology for Reconfigurable Processors. – М.: LAP Lambert Academic Publishing, 2011. – 100 с. Robert Mau. Hybrid Low-Order Modeling for Conceptual Vehicle Design. – М.: Scholars' Press, 2014. – 464 с. Swinder Jeet Singh Kalra and Alka Dubey. Modern approaches of drug designing for HIV-2. – М.: LAP Lambert Academic Publishing, 2013. – 56 с. Jing Xu. Knowledge Management for Innovation in Design. – М.: LAP Lambert Academic Publishing, 2011. – 220 с. Nattapong Kongprasert. A Methodology for the Integrated Design of Customer Goods. – М.: LAP Lambert Academic Publishing, 2012. – 176 с. Omer Ecevitoglu. 3D Imaging for Autonomous Robots. – М.: LAP Lambert Academic Publishing, 2010. – 88 с. Puneet Tandon. Cutting Tool Geometry: 3D Perspective. – М.: LAP Lambert Academic Publishing, 2011. – 240 с. Basil Akinnuli,Kamoru Oladosu and Mondiu Durowoju. Development of Software for the Design and Drafting of Helical Gears. – М.: LAP Lambert Academic Publishing, 2012. – 192 с. Masood Taheri Andani. 3D Constitutive Modeling of Superelastic Shape Memory Alloys. – М.: LAP Lambert Academic Publishing, 2014. – 68 с. Jayashree S. M. and Rakul Bharatwaj R. Analysis and Design of an Institutional Building. – М.: LAP Lambert Academic Publishing, 2013. – 100 с. Vitalis Too. 3D Modelling for Geotechnical Investigation. – М.: LAP Lambert Academic Publishing, 2015. – 84 с. Martino Colonna,Marco Nicotra and Matteo Moncalero. Ski boots for Alpine Skiing: Designs, Materials and Testing Procedures. – М.: LAP Lambert Academic Publishing, 2014. – 72 с. Christine Daviault. Look Who''s Pulling the Trigger Now?. – М.: LAP Lambert Academic Publishing, 2011. – 104 с. Cecilia Marasini. A new approach for wire antennas design. – М.: LAP Lambert Academic Publishing, 2010. – 272 с. R. Sivakumar and K. Balu. Design and Development of Fuzzy Controllers for MIMO Systems. – М.: LAP Lambert Academic Publishing, 2013. – 140 с. Laleh Safinia. Surface Modification Of Polymer Constructs For Tissue Engineering. – М.: LAP Lambert Academic Publishing, 2011. – 180 с. Sri Niwas and Krishna Kumar. 3D simulation of magnetotelluric data. – М.: LAP Lambert Academic Publishing, 2012. – 192 с. Mahmoud Bahy Noureldin. DESIGN AND OPERATION FOR POLLUTION PREVENTION VIA MASS INTEGRATION. – М.: LAP Lambert Academic Publishing, 2009. – 104 с. Brian Del Toro. High Score. – М.: LAP Lambert Academic Publishing, 2013. – 56 с. Jun Guo. 3D Character Created by 3D Scanner and Connection in 3D Game Engine. – М.: LAP Lambert Academic Publishing, 2012. – 108 с. Ka Lok Man,Tomas Krilavicius and Danny Hughes. PAFESD: Process Algebras for Electronic System Design. – М.: LAP Lambert Academic Publishing, 2010. – 132 с. Alice J. Lin. Three Dimensional Facial Modeling and Animation. – М.: LAP Lambert Academic Publishing, 2012. – 104 с. Sabyasachi Chatterjee and Samiranjan Adhikari. To Study The Effect Of Sports Perfectionism And Facilities For Games. – М.: Scholars' Press, 2013. – 168 с. Андрей Плаксин, Алексей Лобанов. Mental ray. Мастерство визуализации в Autodesk 3ds Max. – М.: ДМК Пресс, 2015. – 350 с. Chinese Paradise: Exercise Book for Chinese Characters. – М.: Beijing Language and Culture University Press, 2013. – 36 с. Горелик А. Самоучитель 3ds Max 2016. – СПб.: БХВ-Петербург, 2016. – 528 с. Александр Горелик. Самоучитель 3ds Max 2012. – СПб.: БХВ-Петербург, 2012. – 544 с. Cut and Fold Techniques for Pop-Up Designs. – М.: , . – с. Ольга Миловская. 3ds Max 2018. Дизайн интерьеров и архитектуры. – СПб.: Питер, 2018. – 400 с. Александр Горелик. Самоучитель 3ds Max 2018. – СПб.: БХВ-Петербург, 2018. – 528 с. Андрей Плаксин, Алексей Лобанов. Mental Ray. Мастерство визуализации в Autodesk 3ds Max. – М.: ДМК Пресс, 2015. – 350 с. Ольга Миловская. 3ds Max 2017. Дизайн интерьеров и архитектуры. – СПб.: Питер, 2017. – 416 с. Лучшие результаты Ничего не найдено Дополнительные результаты Game off. С. Трусевич, "эж-ЮРИСТ", № 39, октябрь 2006. Мы можем управлять собственными мыслями. интервью с С. Харитоновым, врачом-психотерапевтом, психиатором, кандидатом медицинских наук, старшим научным сотрудником Московского НИИ психиатрии Росздрава РФ, членом-корреспондентом Международной академии наук. МАНЭБ, членом Британского общества когнитивных и поведенческих психотерапевтов. Membership British Association for Behavioural & Cognitive Psychoterapies / BABCP. Ф. Кульпин, "Управление персоналом", N 8, апрель 2011 г. 3D, 3G, 4G и другие меняющие жизнь новшества. Е.Р. Богатова, "В курсе правового дела", N 14, июль 2010 г. Осторожно: дети! Что нужно молодому поколению от работодателей. интервью с Р. Алиевым, управляющим партнером HR Solutions, Д. Байковым, директором по развитию кондитерского объединения "Любимый Край", В. Ворошиловым, генеральным директором группы компаний "БАГЕМ", Н. Зотовым, генеральным директором группы компаний "Мега-НН", А. Коршуновым, заместителем директора МИГСУ РАГС, Л. Кузьмичевой, исполнительным директором Нижегородской ассоциации рестораторов и отельеров, генеральным директором компании "Ресторатор", И. Мареевой, директором Центра технического обучения компании Digital Design, Е. Омельченко, социологом, профессором кафедры социологии ГУ - Высшая.... А. Асанова, "Управление персоналом", N 12, июнь 2010 г. Зачетная реструктуризация долга: институт DEBT-FOR-EQUITY SWAP в России". интервью с М. Григорьевым, старшим юристом корпоративной практики юридической фирмы "Вегас-Лекс". О. Бодрягина, "эж-ЮРИСТ", № 3, январь 2010. Управление проектами при подборе персонала. PM for HR. Е. Кривов, "Кадровик. Рекрутинг для кадровика", № 9, сентябрь 2008. Образцы работ
Задайте свой вопрос по вашей теме
Контакты
Поделиться
Мы в социальных сетях
Реклама
Отзывы
Саша, 15.04 Вчера защитилась, спасибо Вам большое за чудесный диплом!!!!!!!)