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Лучшие результаты

  1. Dutch Design Memory Game. – М.: , 2013. – 60 с.

Дополнительные результаты

  1. Leon Bazil. Business Games for Management and Economics: Learning by Playing. – М.: , 2012. – 369 с.
  2. Robert Epstein, Jessica Rogers. The Big Book of Motivation Games. – М.: McGraw-Hill, 2001. – 224 с.
  3. Steve Sugar. Games That Teach: Experiential Activities for Reinforcing Training. – М.: , 0. – 0 с.
  4. Ernest Adams. Break Into The Game Industry: How to Get A Job Making Video Games. – М.: , 0. – 0 с.
  5. I NATO Conference on Manpower Planning and Organization Design Stresa, Richard J. Niehaus, Donald T. Bryant, NATO Special Program Panel on Human Factors, NATO Special Program Panel on Systems Science. Manpower Planning and Organization Design. (NATO Conference Series : Ii, Systems Science, 7). – М.: , 0. – 0 с.
  6. Marc Mencher. Get in the Game: Careers in the Game Industry. – М.: , 0. – 0 с.
  7. John Newstrom & Edward Scannell. The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do. – М.: McGraw-Hill, 1998. – 274 с.
  8. Applying Knowledge Management: Techniques for Building Corporate Memories. – М.: , 0. – 0 с.
  9. Vinod K. Aggarwal. Institutional Designs for a Complex World: Bargaining, Linkages, and Nesting. – М.: , 0. – 0 с.
  10. Prajit K. Dutta. Strategies and Games: Theory and Practice. – М.: The MIT Press, 1999. – 476 с.
  11. Murat R. Sertel, Semih Koray, t Society for Economic Design International Conference 2000 Istanbul. Advances in Economic Design (Studies in Economic Design). – М.: , 0. – 0 с.
  12. Michael Brassard, Diane Ritter. The Memory Jogger II: A Pocket Guide of Management and Planning Tools for Continuous Improvement and Effective Planning. – М.: Goal/QPC, 0. – 166 с.
  13. Sivasailam "Thiagi" Thiagarajan. Design Your Own Games and Activities : Thiagi's Templates for Performance Improvement. – М.: , 0. – 0 с.
  14. Marlene Caroselli. Quality Games for Trainers: 101 Playful Lessons in Quality and Continuous Improvement. – М.: McGraw-Hill, 0. – 304 с.
  15. U s Games System. Patton on Leadership: Seventy Motivational Cards for Success. – М.: , 0. – 0 с.
  16. P. Vink, E.A.P. Koningsveld, S. Dhondt. Human Factors in Organizational Design and Management - VI. – М.: , 0. – 0 с.
  17. Bob Pike, Christopher Busse. 101 More Games for Trainers: Another Collection of the Best Activities from Creative Training Techniques Newsletter. – М.: Lakewood Publications, 2004. – 118 с.
  18. Andrew Rollings, Ernest Adams. Andrew Rollings and Ernest Adams on Game Design. – М.: New Riders Games, 2003. – 648 с.
  19. Karen E. Chessler. Winning the Office Leasing Game. – М.: , 0. – 0 с.
  20. Inc Staff Joiner Associates, Goal Qpc and Oriel Inc, Goai/Qpc, GOAL/QPC, Joiner Associates Inc. The Team Memory Jogger: A Pocket Guide for Team Members. – М.: Goal/QPC, 0. – 164 с.
  21. Philip Carter, Ken Russell, Ken Russell, Philip Carter. Increase Your Brainpower: Improve your creativity, memory, mental agility and intelligence. – М.: , 0. – 0 с.
  22. Sheri Graner Ray. Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series). – М.: Charles River Media, 2003. – 350 с.
  23. Bill Ferguson, Diana Huggins, Ed Tittel. MCSE Designing a Microsoft Windows Server 2003 Active Directory and Network Infrastructure Exam Cram 2 (Exam Cram 70-297). – М.: Que, 2003. – 512 с.
  24. Todd Gantzler. Game Development Essentials: Video Game Art (Game Development Essentials). – М.: , 0. – 0 с.
  25. Ben Carter. The Game Asset Pipeline. – М.: , 0. – 0 с.
  26. Jeannie Novak. Game Development Essentials: An Introduction. – М.: , 2004. – 0 с.
  27. Deutscher Designer Club. Good Design 2004: Award Winning Projects From Architecture, Corporate Design, Internet, Communication And Product Design And Advertising. – М.: , 0. – 0 с.
  28. Joseph Cancellaro. Exploring Sound Design for Interactive Media (Design Exploration Series). – М.: , 2005. – 0 с.
  29. Alexandre Ziegler. A Game Theory Analysis of Options. – М.: , 2004. – 0 с.
  30. Steve Sugar. Games That Boost Performance. – М.: , 2004. – 0 с.
  31. Steffen Jorgensen. Differential Games in Marketing (International Series in Quantitative Marketing). – М.: , 2003. – 0 с.
  32. British Design & Art Direction. D & AD Annual 2003 (British Design and Art Direction). – М.: , 2004. – 0 с.
  33. David E. Carter. The Little Book of Business Cards : Successful Designs and How to Create Them. – М.: , 2005. – 272 с.
  34. David E. Carter. The Big Book of Design Ideas (Big Book (Collins Design)). – М.: Collins Design, 2003. – 384 с.
  35. Clayton E Crooks II. Awesome 3d Game Development: No Programming Required (Game Development Series). – М.: , 2004. – 431 с.
  36. Kathleen M. Iverson. E-Learning Games : Interactive Strategies for Digital Delivery (Neteffect Series). – М.: , 2004. – 208 с.
  37. Martin Brownlow. Game Programming Golden Rules (Game Development Series). – М.: , 2004. – 318 с.
  38. David R. Michael. Indie Game Development Survival Guide (Game Development Series). – М.: , 2003. – 500 с.
  39. Alan Watt. Advanced Game Development with Programmable Graphics Hardware. – М.: , 2005. – 384 с.
  40. Clark N. Quinn. Engaging Learning : Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professiona). – М.: , 2005. – 240 с.
  41. The Interior Design Handbook '2006. Пространство и Стиль. Справочник-путеводитель по российским компаниям и представительствам. Выпуск 6. – М.: , 2005. – 544 с.
  42. Jane C. Wei-Skillern, James E. Austin, Herman B. (Dutch) Leonard, Howard H. Stevenson. Entrepreneurship in the Social Sector. – М.: , 2007. – 424 с.
  43. Institute for Info Design. Information Design Source Book. – М.: , 2005. – 312 с.
  44. William Horton. e-Learning by Design. – М.: , 2006. – 640 с.
  45. Alexander Cuthbert. The Form of Cities: Political Economy and Urban Design. – М.: , 2006. – 328 с.
  46. Leo Hartas. The Art of Game Characters. – М.: Ilex, 2005. – 192 с.
  47. Carol Soucek King. Unique Homes: Personalize Your Home Through Good Design. – М.: Collins Design, 2006. – 192 с.
  48. The International Design Yearbook 1998. – М.: Laurence King, 1998. – 236 с.
  49. Jenny Mawer. Business Games. – М.: Language Teaching Publications, 2002. – 80 с.
  50. Larry J. Linden. The Career Game Championships: ... and How to Win. – М.: , 2008. – 306 с.
  51. Algorithmic Game Theory: First International Symposium, SAGT 2008, Paderborn, Germany, April 30 - May 2, 2008, Proceedings (Lecture Notes in Computer Science). – М.: , 2008. – 363 с.
  52. Algorithmic Aspects in Information and Management: 4th International Conference, AAIM 2008, Shanghai, China, June 23-25, 2008, Proceedings (Lecture Notes in Computer Science). – М.: , 2008. – 350 с.
  53. Embedded Memories for Nano-Scale VLSIs (Series on Integrated Circuits and Systems). – М.: , 2009. – 400 с.
  54. Jared Knight. 101 Games and Activities to Strengthen Families. – М.: , 2009. – 183 с.
  55. Maria Sharmina. Hungarian Green Investment Scheme: A Game Theoretic Approach. – М.: , 2010. – 56 с.
  56. Dutch East Indies. Departe Van Landbouw. Jaarboek Van Het Departement Van Landbouw in Nederlandsch-Indie (Dutch Edition). – М.: , 2010. – 672 с.
  57. Peter Watcyn-Jones. Grammar Games & Activities 1. – М.: Penguin English Guides, 2011. – 136 с.
  58. Maria Lucia Zaorob and Elizabeth Chin. Games for Grammar Practice. – М.: Cambridge University Press, 2011. – 116 с.
  59. Deidre Howard-Williams. Grammar Games & Activities 2. – М.: Penguin English Guides, 2001. – 132 с.
  60. Sung-Mo (Steve) Kang, Yusuf Leblebici. CMOS Digital Integrated Circuits Analysis & Design. – М.: , 0. – 0 с.
  61. John D. Lenk. Simplified Design of Microprocessor-Supervisory Circuits (Edn Series for Design Engineers). – М.: , 0. – 0 с.
  62. Harry O'Neil, Ray Perez. Computer Games and Team and Individual Learning. – М.: Elsevier Science, 2007. – 340 с.
  63. Paul R. Thie, Gerard E. Keough. An Introduction to Linear Programming and Game Theory. – М.: , 2008. – 460 с.
  64. Donna Torrens, Tammy Marche, Valerie Thompson. Depressive Symptoms and Negatively-Biased False Memories. – М.: , 2008. – 104 с.
  65. New York, N., Pullman Memorial Universalist Church. Albion. Dedication of the Pullman Memorial Universalist Church: January Thirty-first, 1895, Albion, N.Y. – М.: , 2009. – 32 с.
  66. Eric Lengyel. Game Engine Gems, Volume One. – М.: , 2010. – 700 с.
  67. Nicola Friederike Maaser. Decision-Making in Committees: Game-Theoretic Analysis (Lecture Notes in Economics and Mathematical Systems). – М.: , 2010. – 126 с.
  68. Richard Endsor. The Restoration Warship: The Design, Construction and Career of a Third Rate of Charles II's Navy. – М.: Naval Institute Press, 2009. – 256 с.
  69. Judith A. Muschla. Math Games. – М.: , 2004. – 240 с.
  70. Clive Fencott. Game Invaders. – М.: , 2011. – 240 с.
  71. Jim Puhalla, Jeffrey V. Krans, Michael Goatley. Sports Fields: Design, Construction, and Maintenance. – М.: , 2010. – 528 с.
  72. D. S. Cohen, Sergio A. Bustamante II. Producing Games: From Business and Budgets to Creativity and Design. – М.: Рид Элсивер, Focal Press, 2010. – 304 с.
  73. Chris Griffith. Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. – М.: Рид Элсивер, Focal Press, 2010. – 352 с.
  74. Gregory Trefry. Casual Game Design: Designing Play for the Gamer in All of Us. – М.: Morgan Kaufmann, 2010. – 264 с.
  75. Nick Iuppa, Terry Borst. End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish. – М.: Рид Элсивер, Focal Press, 2010. – 384 с.
  76. Michael Thornton Wyman. Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games. – М.: Elsevier, 2011. – 220 с.
  77. Wes McDermott. Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines. – М.: Focal Press, 2011. – 254 с.
  78. Mark Haigh-Hutchinson. Real-Time Cameras: A Guide for Game Designers and Developers. – М.: Morgan Kaufmann, 2009. – 536 с.
  79. Markus Montola, Jaakko Stenros, Annika Waern. Pervasive Games: Theory and Design. – М.: Рид Элсивер, Morgan Kaufmann, 2009. – 336 с.
  80. Steven A. Przybylski. Cache and Memory Hierarchy Design. – М.: , 2010. – 223 с.
  81. Edited. Graphic 15 - Printing - Dutch Printers And Graphic Designers. – М.: , 2010. – 168 с.
  82. Mary Flanagan. Critical Play – Radical Game Design. – М.: , 2009. – 336 с.
  83. Alexander Dawson. Sustainable Design – The London 2012 Olympic Games. – М.: , 2011. – 264 с.
  84. Urban Design. The Urban Design Handbook – Techniques & Working Methods. – М.: , 2003. – 208 с.
  85. Urban Design. The Architectural Pattern Book – A Tool for Building Great Neighborhoods. – М.: , 2004. – 208 с.
  86. Hwa Soon Choi. 3ds Max: For Game Character Design. – М.: , 2008. – 560 с.
  87. The Society of Design Administration. Handbook of Design Office Administration. – М.: , 1998. – 320 с.
  88. International Gaming Institute, Univ. of Nevada, Las Vegas, William F. Harrah College of Hotel Admi. The Gaming Industry. – М.: , 1996. – 280 с.
  89. Nth Degree Design and Visual FX, Inc. After Effects For Digital Editors Only. – М.: , 2009. – 400 с.
  90. Jim Thompson. Game Design. – М.: , 2008. – 192 с.
  91. D HEISERMAN. Heiserman How To Design & ?build? Your Own Custom ?tv Games? (paper Only). – М.: , 1982. – 0 с.
  92. Eric Klopfer. Augmented Learning – Research and Design of Mobile Educational Games. – М.: , 2008. – 296 с.
  93. Alston W. Purvis. Dutch Graphic Design, 1918–1945. – М.: , 1992. – 234 с.
  94. Alison Games. Migration & the Origins of the English Atlantic World. – М.: , 1999. – 332 с.
  95. Design Graphics. Photoshop cs Illustrated. – М.: , 2004. – 384 с.
  96. Design Graphics. Photoshop® Studio Skills. – М.: , 2004. – 320 с.
  97. Alison Games. Migration & the Origins of the English Atlantic World. – М.: , 2001. – 336 с.
  98. Design Graphics. Mac® OS X Illustrated. – М.: , 2004. – 288 с.
  99. Karen Collins. Game Sound – An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. – М.: , 2008. – 216 с.
  100. GA SCHWENK. Schwenk ?commodore 64? Advanced ?game Design? (paper Only). – М.: , 1985. – 144 с.
  101. The Big Book Of Customer Service Training Games. – М.: , 1998. – 209 с.
  102. Asic Design In The Silicon Sandbox: A Complete Guide To Building Mixed-Signal Integrated Circuits. – М.: , 2011. – 390 с.
  103. 101 Great Classroom Games. – М.: , 2011. – 304 с.
  104. Beef Up Your Brain: The Big Book Of 301 Brain-Building Exercises, Puzzles And Games!. – М.: , 2011. – 336 с.
  105. Market Mind Games: Profiting From The New Psychology Of Risk, Uncertainty, And The Convergence Of Trading With Investing. – М.: , 2011. – 256 с.
  106. David H. Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (+ CD-ROM). – М.: Morgan Kaufmann, 2007. – 1040 с.
  107. Caroline Evans, Susannha Frankel. The House of Viktor & Rolf. – М.: Merrell Publishers, 2008. – 256 с.
  108. DESIGN & DESIGN.COM. Book of the year vol 2 (Design & Design.com Book of the Year). – М.: , 2010. – 768 с.
  109. Dutch Design Memory Game. – М.: , 2013. – 60 с.
  110. Mine Design, Top Studio Design, Stoltz Design, Sayles Graphic Design. The Best of Letterhead & Logo Design. – М.: , 2012. – 352 с.
  111. Can You See What I See Memory Game. – М.: , 2013. – 60 с.
  112. Longman Wordwise Dictionary (+ CD-ROM). – М.: Pearson Longman, 2008. – 794 с.
  113. Judy Boyle. Discover English: Stater: Student's book. – М.: Pearson Education Limited, 2014. – 96 с.
  114. Joel Levy. Boost Your Brain. – М.: Дорлинг Киндерсли, 2014. – 192 с.
  115. Brady Games. WWE 2K14: Signature Series Strategy. – М.: Brady Games, 2014. – 320 с.
  116. Machine Games. The Art of Wolfenstein: The New Order. – М.: Digital Manga Publishing, 2014. – 184 с.
  117. Manju Korwal Chattopadhyay. Design of Capacitorless Memory Cell based on GaN Heterostructures. – М.: LAP Lambert Academic Publishing, 2014. – 92 с.
  118. Zhe Yuan. Extreme Temperature Memory Design Using Silicon On Sapphire Technology. – М.: LAP Lambert Academic Publishing, 2012. – 124 с.
  119. Anuj Gupta. SRAM Architectures. – М.: LAP Lambert Academic Publishing, 2012. – 60 с.
  120. Sakshi Rajput. CMOS SRAM Memory Chip Design. – М.: LAP Lambert Academic Publishing, 2013. – 136 с.
  121. Monica K. Varner and J. David Knottnerus. American Golf and the Development of Civility. – М.: LAP Lambert Academic Publishing, 2010. – 172 с.
  122. Memory Zonde-Kachambwa. Empowered Women in Management: The Case of DWAF, Cape Town, SA. – М.: LAP Lambert Academic Publishing, 2012. – 112 с.
  123. Haavard Mokleiv Nygaard. Steps to War. – М.: LAP Lambert Academic Publishing, 2010. – 132 с.
  124. Memory Mandiudza. Compactness on metric and topological spaces. – М.: LAP Lambert Academic Publishing, 2012. – 68 с.
  125. Rick van Rooij. Designing Educational Games: The 5/10 Method. – М.: LAP Lambert Academic Publishing, 2014. – 76 с.
  126. Joseph Feinberg. Debriefing in Simulation Games. – М.: LAP Lambert Academic Publishing, 2011. – 104 с.
  127. Samridhi Bhasin. Single Port Memory Design Using VHDL. – М.: LAP Lambert Academic Publishing, 2014. – 100 с.
  128. Zefu Dai. Application-Driven Memory System Design on FPGAs. – М.: LAP Lambert Academic Publishing, 2014. – 156 с.
  129. Viknashvaran Narayanasamy. Design, Modeling, Architecture and Development for Multiplayer Games. – М.: LAP Lambert Academic Publishing, 2010. – 232 с.
  130. Roziana Ibrahim. Math Explore. – М.: LAP Lambert Academic Publishing, 2012. – 80 с.
  131. Santanu Halder,Debotosh Bhattacharjee and Mita Nasipuri. A System for Generation of Face Images from Textual Descriptions. – М.: LAP Lambert Academic Publishing, 2012. – 228 с.
  132. Niek Karsmakers. Strategic Alliances in the Dutch Video Game Industry. – М.: LAP Lambert Academic Publishing, 2010. – 120 с.
  133. Ethel Rompilla and The New York School of Interior Design. Color for Interior Design. – М.: , 2005. – 224 с.
  134. Norah Gaughan and Berroco Design Team. Comfort Knitting & Crochet: Babies & Toddlers. – М.: , 2012. – 160 с.
  135. Mood Designer Fabrics. The Mood Guide to Fabric and Fashion. – М.: , 2015. – 184 с.
  136. Bethesda Games. Dishonored: The Dunwall Archives. – М.: , 2015. –  с.
  137. Number Memory Games (+ Cards). – М.: DK Children, 2015. – 14 с.
  138. Get Ready for School Games: Four of a Kind (+ карточки). – М.: Дорлинг Киндерсли, 2015. – 4 с.
  139. Jeremy Gibson. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. – М.: Addison Wesley, 2014. – 944 с.
  140. Mendo. Living in Style: Amsterdam. – М.: teNeues, 2017. – 224 с.

Лучшие результаты

Ничего не найдено

Дополнительные результаты

  1. Game off. С. Трусевич, "эж-ЮРИСТ", № 39, октябрь 2006.
  2. Осторожно: дети! Что нужно молодому поколению от работодателей. интервью с Р. Алиевым, управляющим партнером HR Solutions, Д. Байковым, директором по развитию кондитерского объединения "Любимый Край", В.  Ворошиловым, генеральным директором группы компаний "БАГЕМ", Н. Зотовым, генеральным директором группы компаний "Мега-НН", А. Коршуновым, заместителем директора МИГСУ РАГС, Л. Кузьмичевой, исполнительным директором Нижегородской ассоциации рестораторов и отельеров, генеральным директором компании "Ресторатор", И. Мареевой, директором Центра технического обучения компании Digital Design, Е. Омельченко, социологом, профессором кафедры социологии ГУ - Высшая.... А. Асанова, "Управление персоналом", N 12, июнь 2010 г.

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